Reviews are pretty much permanent. If this map is intended to be a standalone release, the review is probably a good idea. However, if this is more of a "beta" release of the first map of a proposed larger map pack then informal feedback might be the better option.
Well, I suppose this is pretty much the finished thing. I did a fair bit of testing before hand.
Eh, yeah. A fun short ride I suppose. You improved a lot in terms of scripted sequences (Surprise Brute!), but there's still the usual newbie issues with construction (often things didn't really make sense) and gameplay balance. The Mercenary fight was utterly annoying.
I died a ton with the Merc too. Not the best boss admittably. Probably harder than the final boss.
Didn't make sense? Do you mean half the rooms didn't seem to have any purpose, or why would it look like that or what?
The concept is interesting, but I didn't really like the way you blocked unintended shortcuts with instakill areas.
Couldn't think of a better way to block them... Annoying and progress ruining as they are. Or do you think I should just put player blocking things next time?
Keep on improving! It's a nice thing you release things so often. Do you have a larger scale project you are working on?
No big projects, those seem to grind to a halt halfway through. I think I'll make chapter 2 a bit bigger, though.
Thanks for your comments.