Oops, I missed commenting the nice village guarded by weaksauces Krall!
This Sky Island follows the same example of Na Pali Haven: it has a long, flat piece of terrain. But it looks uglier here, especially the area around the town. At least this trend was fixed by Atje's Na Pali Heaven D:
The village here looks empty as well, but the interior of the buildings looked a lil better, especially the church (which seems to be always the best building on a Sky Island).
At least the map gave me the SkyTown feeling, with a greater emphasis of the "tranquil" side (also caused for the not really serious atmosphere of the map pack).
I don't remember a lot about the gameplay, but there were nasty fights against some Skaarj if I remember well. The objective of the map was about searching some stones, and I liked that way of making you explore the place.
Anyway, battles were ruined - not always... - by the awesome power of the Railgun. You could just PrimaryFire everything and go ahead in the game. And I wonder why there was an ASMD throughout StrangeWorld.
Then there was a secret area in the open area at the beginning. A la DM-Barricade. A concept which I like. Too bad the secret area's content were a bit of game-breaking.
Anybody noticed the translator message in the altar of the church? I bet that DavidM was probably thinking about something,
someone when he was doing this map
It's a bust that StrangeWorld didn't have a sequel. Instead we got ONP :p
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Goodbye, or DIE.
Quote:
<Gundy> ebm had 65000 fucking guts but you're a funny guy shouting testicle malfunction in the lander