Haha, OK, wow, guys, I'm not going to give the player 10,000 health and 50,000,000 armor to make the game easier! The most health you will ever get is 999, and the most armor you will ever get in the entire campaign probably won't surpass 100,000 (and believe me, this is an EXTREME amount; you can survive *several* Archdemons hellblasting you over and over with this). You still can't survive an LRPC shot with this, though.
I suggested placing more INVENTORY, health and armor and ammo pickups, for Easy and Medium, since some people seem to run low on health and ammo. I will probably do this, but only if a global damage nerf and more extensive filtering doesn't help first. I am also working on filtering out the harder pawns and replacing them with easier ones.
Stakhanov: the Fuckoff Mercenary has since been replaced with a Fuckoff Krall (for Easy and Medium) which doesn't have a rapidfire missile launcher. Are you sure you have the latest maps? Also, lol, you landing right next to a Super Charger (it actually does a lot more than 255 damage... it's 255 * 16 or so
) is just bad luck! There are some really special pawns like that, but their OddsOfAppearing is around 1-5%!
Also, Super Chargers are NOT unkillable! Telefrag the bastards!
[Edit] Ahahaha oh my god, that was one of the two super-rare Super Chargers that drop a BARREL 'O SUNS if you kill it (telefragging is easy). This would have enabled you to literally wipe out 75% of map 3 with one toss of the alt fire.
It was set to 5%, but I changed it to 1% because wow, that is just too good!
You're right about too many unfair fights on Easy, though. I'm working on filtering them. This v4 Patch coming up is going to have a LOT of map changes!
jackrabbit: Heh, I've got a good amount of UScript help in UA, but thanks for the offer
And yeah of course I remember stasis from Dead Space, but I just never have liked bullet time mechanics. I absolutely hated Max Payne because of it and I really don't want to go that route in EXU; it just feels too artificial (yeah, even in a mod as absurd as EXU, I STILL don't like time dilation
), so I'm avoiding that as best as I can. I am sure there are ways to make the game more fair on Easy and Medium without going to those lengths.
Loke: Yeah I have been trying to make the phase in Map 15 near the end easier, but I think I forgot to disable some of the spawnpoints. Believe me, that fight is a lot easier when all the Archdemons spawn in the same place and not behind you. When you have Archdemons closing in from two sides, it is too much to handle. But when they are all in one place, you can wipe out the hordes and then focus on Contact Beaming them one by one.
Shivaxi: Well, if you find it easy enough, great! But don't forget that you might have more skill playing the game than some people. There's nothing wrong with not being good at the game; I want people who have never played an FPS before to at least be able to beat each level with enough thought and patience, but right now, it's just too hard even for people who have been playing Unreal a long time to beat it enjoyably. Easy mode is supposed to be totally doable and fun, even if it is still more challenging than other mods, so I still have my work cut out for me.
Also, the music in Map 1 is from System Shock 2 (Hydroponics B&C).
v4 Patch will probably come out in a few days. For now, guys, if you are having trouble, take a break and just wait for the changes