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PostPosted: 24 Feb 2012, 21:15     Post subject: Since the shoutbox is gone.. I'll just leave this here.
Skaarj Berserker
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http://www.oldunreal.com/cgi-bin/yabb2/ ... 62/153#153


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PostPosted: 24 Feb 2012, 23:29     Post subject: Re: Since the shoutbox is gone.. I'll just leave this here.
Gilded Claw
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Shit, I guess that means everyone who's sick of the node limit is going to move to 227. Meaning I'm going to have to deal with retarded input handling, inprecise movements, undisable-able mouse acceleration etc.

But otherwise, great! Looking forward to new and awesome maps

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PostPosted: 24 Feb 2012, 23:40     Post subject: Re: Since the shoutbox is gone.. I'll just leave this here.
Skaarj Berserker
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TheIronKnuckle wrote:
Meaning I'm going to have to deal with retarded input handling, inprecise movements, undisable-able mouse acceleration etc.

People should report these things if they want them fixed/changed! go here

Should be fairly trivial to do so, and I don't believe I've ever actually heard of these issues either. Just post precisely what the issue is and any pertinent information of what is precise and jazz. I assume it's something in UT that I can check {but I don't know! I have to leave in 10 minutes so I can't look into it atm}

tl;dr post that shit so we can fix it.

ps:
We actually have HID direct input now that should bypass a lot of the shit. Ask smirf for a 227i test version to test the mouse crap to see if it satisfies you.
edit: note that the HID input doesn't work perfectly in windowed mode, but I dunno who'd play unreal windowed seriously anyway.


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PostPosted: 25 Feb 2012, 00:04     Post subject: Re: Since the shoutbox is gone.. I'll just leave this here.
Gilded Claw
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The only thing is, I've reported it at least three times over the years and the response has been "it's unfixable, you'll have to live with it"

personally i think that's BS, considering UT handles input perfectly and it's now running an inferior engine. I want to move to 227, but this is the main thing stopping me.

It would be sweet to get in there and test it until it works though. If I have some time I'll do what you suggest :tup:

edit: Ahh you have direct input now? Sweet, I'm fairly sure that will solve it :) Previously unreal would automatically enable the OS mouse acceleration and leave it enabled after exiting. Having DI should indeed bypass the bullshit.

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PostPosted: 25 Feb 2012, 00:19     Post subject: Re: Since the shoutbox is gone.. I'll just leave this here.
Skaarj Elder
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I guess the only fix I want is make it for UT, not Unreal1

Very poor decision, still havn't tried this 227 thing, all that work while UT had all the pawns anyway, aaaaaarg

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PostPosted: 25 Feb 2012, 09:41     Post subject: Re: Since the shoutbox is gone.. I'll just leave this here.
Skaarj Berserker
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Yeah, we wish we could push out a UT patch too. We know you guys deserve it as much as U1 does but smirf was only given express permission for U1.

However, botpack has been {unofficially but} successfully ported to 227 so it's totally possible to convert your stuff over. I know it's kind of shit but at least you have an option.

However, it's possible for us to give our code to the UTPG team since they also have the NDA to the source for U1 I believe. If someone can contact a UTPG guy they could publish 227's updated code on UT with minimal effort. Smirf has tried this before and has not gotten a response.

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Previously unreal would automatically enable the OS mouse acceleration and leave it enabled after exiting.

Oh shit, I remember that report now. Stop using different avatars! I'll check it out again.

Also, I believe my mouse drivers bypass OS mouse acceleration to begin with. I have a G500 from logitech.


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PostPosted: 25 Feb 2012, 18:26     Post subject: Re: Since the shoutbox is gone.. I'll just leave this here.
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This is incredible news. You guys on the 227 team continue to blow my mind with the effort you put in and the results that come out; keep it up!

I can only tell you how much I'd love to convert EXU2 to this platform, but frankly, it's just too much work for an already waaaaay "overbudget" project that isn't even complete yet, so it will remain on its original platform unless someone I trust to keep things intact decides to convert it later on, well after release. Well, that or the few functions in use get added to the unofficial 227 botpack. But that's just one project with a very complicated situation; I'm sure more can be switched with ease.

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PostPosted: 25 Feb 2012, 18:51     Post subject: Re: Since the shoutbox is gone.. I'll just leave this here.
Skaarj Elder
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Not to beat the issue to death, whats done is done and all looks pretty cool for both editing and playing.

But from what I read, people say oldskool was just sub-classed all over the place.
I wonder if they could make this work without changing any files, both 227 or UT stock files, and just make an oldskool type of fix for UT by doing it the same way oldskool was done. ?

just a thought from a non programmer person.

anyway it is nice even for Unreal1, after all UT is basically Unreal.

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PostPosted: 25 Feb 2012, 19:09     Post subject: Re: Since the shoutbox is gone.. I'll just leave this here.
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There is absolutely no way to boost the node limit without heavy modification of the engine. The closest thing to 227 available for UT is the UT99 SDK, which adds a lot of the "softer" modifications like particle systems and even static meshes, but cranking up the node limit requires deeper access, I'm pretty sure.

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PostPosted: 25 Feb 2012, 19:09     Post subject: Re: Since the shoutbox is gone.. I'll just leave this here.
Nali Priest
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I still wish the SinglePlayer gametype being able to save the gamespeed when you open a map or load a game, instead of resetting it to 100%

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PostPosted: 25 Feb 2012, 19:25     Post subject: Re: Since the shoutbox is gone.. I'll just leave this here.
Skaarj Berserker
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Yeah unfortunately you'd have to recompile the mod at a bare minimum to get it to work on 227. Just save it for when it's done really. The differences between UT and U1 make it kind of annoying when converting huge ass projects, but it can be done.


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PostPosted: 25 Feb 2012, 20:49     Post subject: Re: Since the shoutbox is gone.. I'll just leave this here.
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I imagine a conversion will be doable after the fact. I just wish I could have been developing on that platform to take advantage of the higher node limit (which would have really helped with a couple of maps!) in the first place. :) But that's what happens when you spend a goddamn decade or so working on a project, lol

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