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PostPosted: 01 Jun 2009, 03:32     Post subject: Map release - Oceanside Mansion thing
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Really small map, and about 2 days of work total. I originally decided to make this yesterday at work for UA when he was working on a new OpenGL renderer and realized that what he thought was functional fog rendering was actually the renderer he had based his off of, so his wasn't working at all, and he was enraged! So I thought I'd make a nice map to help calm him down! But then he got it working anyway and I was already pretty far into making the place, so I said fuck it and finished it. Here, you can play with it. You probably should summon a gun, though (if you peek inside the barrel room thing).

Feel free to do whatever you want with it so long as I get credit for what I did. Turn it into an Entry map, a flyby map, whatever. Or just use it as an ambient relaxation map! Keep in mind I will PROOOOOOOOOBABLY be using this somewhere in EXU2 in some form, though ;)

If you DO do something with it, though, I highly recommend redoing the total shit skybox

Download (Built in UED2, but may work in Unreal 226/7):
[Edit] No longer requires AmBrosia, Crypt2, or Egypt textures
http://files.filefront.com/13837267

Screenshots:
Image Image Image Image
Image Image Image Image


Last edited by Waffnuffly on 01 Jun 2009, 16:27, edited 1 time in total.

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PostPosted: 01 Jun 2009, 10:46     Post subject:
Skaarj Warrior
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Joined: Jul 27th, 2008
Posts: 60
It won't load into 225f / 226b (gold) / 226f
I don't know about 227
I don't have it... :D

Edit. -
Missing a file.
Name: AmBrosia


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PostPosted: 01 Jun 2009, 11:22     Post subject:
Skaarj Warlord
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2 days of work only? Wow.. not bad. :o
Really interesting work.

Ambrosia is a Xidia texture file (altough it is more or less a smaller version of DavidMGras.utx :rolleyes: )... it seems he only used the rock texture there. You should mylevel this single texture.


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PostPosted: 01 Jun 2009, 14:00     Post subject:
Administrator
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I've been aiming to make that kind of pointless cool looking map for ages
why do you actually succeed in the matter of a few days argh

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<+Waffnuffly> thats why we got kicked out of eden and life sucks
<+Waffnuffly> it is the original sin


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PostPosted: 01 Jun 2009, 16:15     Post subject:
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Ah shit I forgot to MyLevel that one texture. I'll reupload, sorry guys.

[Edit] There we go. Removed AmBrosia, Egypt, and Crypt2 textures and put them in MyLevel (3 total), so maybe now it will work in U1 as well as UT. Updated link in the OP


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PostPosted: 01 Jun 2009, 16:46     Post subject:
White Tusk
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Nice work :tup:


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PostPosted: 01 Jun 2009, 18:52     Post subject:
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Nice work. Is that a lamp post from the BfNP Cursed Town map? :P

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PostPosted: 01 Jun 2009, 18:53     Post subject:
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Yeah I used that prefab in quite a few places :P Too lazy to make new ones!

sana wrote:
I've been aiming to make that kind of pointless cool looking map for ages
why do you actually succeed in the matter of a few days argh

Duplication my boy, duplication. CTRL+W is like 75% of the map. :I


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PostPosted: 02 Jun 2009, 03:17     Post subject:
Skaarj Berserker
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Very nice setting Waff...unbelievable given the time involved,,,altho the technique mentioned and obvious talent certainly don't hurt.

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PostPosted: 03 Jun 2009, 23:56     Post subject:
Skaarj Berserker
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Map doesn't work in 227, although i managed to quickly port it, if you want i could upload it.
This will be my new entry level ;)

PS: i walked around a bit, shot those barrels and the place suddenly got invaded by pupae and flies :p


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PostPosted: 03 Jun 2009, 23:58     Post subject:
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Congrats, you have discovered the purpose of the map!

And yeah feel free to upload a working U1 version if you want, after all I uploaded this for people to do whatever with it.


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PostPosted: 04 Jun 2009, 00:08     Post subject:
Skaarj Berserker
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Here ya go, a link to the Unreal version,
I named it 227, but it works in 224 too :)
http://www.megaupload.com/?d=DBQRZ75N


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PostPosted: 04 Jun 2009, 00:12     Post subject:
Red Nemesis Leader
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Turboman wrote:
PS: i walked around a bit, shot those barrels and the place suddenly got invaded by pupae and flies :p


LOL! Gotta love Waffnuffly :tup:

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PostPosted: 04 Jun 2009, 00:32     Post subject:
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The true purpose of the map:

Image

With the Shitgun, you get Pupae and horsefly pieces EVERYWHERE. I even saw one on the roof.


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PostPosted: 22 Jul 2010, 17:27     Post subject: Re: Map release - Oceanside Mansion thing
White Tusk
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link is dead.. do you have a new one by any chance?.. (sorry about that)

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