After thinking about it some more, I realized that I'm a genious at under-estimate things.
It all seems so easy. But then I realized: How do I recreate the water-flow puzzle in channel-wood? How do I recreate the rotating tower map, how do I give hints inside the book to the player, how do I recreate complicated mechanical puzzles? Align speakers to a sound-source in order to get a code, probably hardest of all: The whole underground train maze.
there are much more complicated elements... but there must be a way to re-create each of those elements on the simplest level!
At least the Miller brothers did the whole game on a form of quicktime movies/events stacking back in 1993.
My goal is not a hardcore re-creation but a working sight-seeing tour trough all of the game with all the charme of UE1.
Maybe a puzzle can be replaced by just a simple trigger. I'd still enjoy that.
Maybe you're just doing this because you can (or hope you can), but isn't RealMyst an official update of Myst in this way (fully 3D)?
I played original Myst countless times, I played RealMyst many times and enjoyed it. But the game felt out-dated even at it's release. The controls were crampy and technology ages horrible: Huge trees fade into ugly sprites after a few meters, sight is extremely limited and much stuff looks even worse than the original renders.
A UE1 conversion would have it's completely own charm. I'd even like to recreate the soundtrack with all Unreal 1 music samples.