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PostPosted: 16 May 2011, 10:25     Post subject: Re: Work in Progress - The WIP Thread
Gilded Claw
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Mooooommyyyyy!!! Pleaaaaaasssseeeeee....!
Nah, I don't even have time to work on my contest map. That's sad.

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PostPosted: 03 Jun 2011, 02:15     Post subject: Re: Work in Progress - The WIP Thread
Skaarj Elder
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Less than a day's work. I don't know what you get from the still visuals, but this is a major fucking success for sludge-design. I can't really judge my own architecture, texturing, and lighting at the moment, but that sludge looks amazing. I used the techniques described in Mister Prophet's Ice Texture tutorial, but this came out so much better than I'd expected. I also have some sounds in this room that sound really tight. Overall, the only things I'm debating on changing are the lights. Darkening the room in general might produce an interesting and ominous effect to go along with the sounds in the room. I'm hoping this particular room can act as a hub of some sort for a map.

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PostPosted: 03 Jun 2011, 11:19     Post subject: Re: Work in Progress - The WIP Thread
Skaarj Elder
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It feels... Alive! :o

And really nice industrial area there too. :tup:

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PostPosted: 04 Jun 2011, 00:11     Post subject: Re: Work in Progress - The WIP Thread
Red Nemesis Leader
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That whole room looks pretty cool if you ask me, and the ooze is well done. If I can make a suggestion, it would only be to emphasize the green aura around the ooze and dampen the room lights back a bit.

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PostPosted: 13 Jun 2011, 00:40     Post subject: Re: Work in Progress - The WIP Thread
Gilded Claw
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Ok. And again I was hellishly bored at the weekend so... Naaaah, I did not make any progress with my contest map, nope. I've committed another crime... lol
I was curious about these quaternion functions and no gimbal lock stuff so..................................................

Here it goes!

http://www.youtube.com/watch?v=5VMzJBSB-7g

Loads of problems encountered lol.
First, theres my own new DriverHuman playerpawn class and after exiting from the drivingtrigger the BOB is fucked up. I have no idea where is it.

Second, turret rotation is sometimes... weird. I have no friggin idea how to do a local rotation on a locally rotated object but using only one or two planes from new rotation and two or one from old rotation (new rotation = playerpawns viewrotation, old rotation = ships rotation) This pisses me off as I can't figure it out...

Third, collisions are fucked up. When ship hits the ... anything it just stops instead of slipping, bouncing, whatever.

Fourth, how to limit turrets rotation after second is done, so no player can shoot his own ship...?

Anyway, the idea is to multiplay it. A PlanetStorm like thing, buncha players controlling one huge ship, another buncha boarding enemy destroyer, and the last buncha dying somewhere in space... I know that it's a pure copying of someone else's idea but... I love the idea!

And I had good fun doing it :P So, if theres anyone who would like to help or could help with that turret thing... Lol

Edit: I think I'll make a model with rotated bones there to get rid of the second problem. :<

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PostPosted: 13 Jun 2011, 13:42     Post subject: Re: Work in Progress - The WIP Thread
Skaarj Berserker
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Legendslayer222 wrote:
No, you're already in the middle of multiple other projects!
Qtit wrote:
Mooooommyyyyy!!! Pleaaaaaasssseeeeee....!
Nah, I don't even have time to work on my contest map. That's sad.
DO WHAT YOUR MOTHER SAID! Now eat up and then go to your chamber and finish your contest map and the day of the titan!

Qtit wrote:
Second, turret rotation is sometimes... weird. I have no friggin idea how to do a local rotation on a locally rotated object but using only one or two planes from new rotation and two or one from old rotation (new rotation = playerpawns viewrotation, old rotation = ships rotation) This pisses me off as I can't figure it out...

Edit: I think I'll make a model with rotated bones there to get rid of the second problem. :<
If you have 2 Actors (ship and turret) and want the turret to be not rotated more than 90 degrees from its vertical position, then you could do something like this:
Code:
turVect = vect(0,0,1) >> ship.Rotation;
aimVect = vector( ViewRotation );
f = turVect dot aimVect;
if ( f < 0 )
{
   t = -f /( -f + turVect dot turVect);
   aimVect = t*turVect + (1-t)*aimVect;
   turret.Rotation = rotator(aimVect);
}
else
   turret.Rotation = ViewRotation;


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PostPosted: 14 Jun 2011, 23:05     Post subject: Re: Work in Progress - The WIP Thread
Gilded Claw
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Seriously, first I need to make the turret AIM right. And FFS I can't figure it out. Everything works except the translation of ROLL in GetAxes function...
I won't have a good night sleep until I figure it out. Help...?

Turret is a skelmesh with rotated bone. So I need to make locally rotated bone in a world direction target. (which is traced)

EDITH:

Ok, I did it. Tho the effect is a little bit different than I expected but... Well, it does work now. Still I need 2 players to control a ship and a turret... Ah well

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PostPosted: 18 Jun 2011, 11:21     Post subject: Re: Work in Progress - The WIP Thread
Skaarj Elder
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When I have the patience, I like making outdoor areas.

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Some inspiration taken from Fallout: New Vegas. :)

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PostPosted: 18 Jun 2011, 17:32     Post subject: Re: Work in Progress - The WIP Thread
Skaarj Berserker
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Atmospheric! :tup:

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PostPosted: 18 Jun 2011, 18:18     Post subject: Re: Work in Progress - The WIP Thread
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Sky looks pretty good! But there's a clash between the orange mountains in the skybox and the pinkish terrain in the level. Wanna equalize those (probably by making the mountains pinkish since the sky is).

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PostPosted: 18 Jun 2011, 18:47     Post subject: Re: Work in Progress - The WIP Thread
Skaarj Elder
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Waffnuffly wrote:
Sky looks pretty good! But there's a clash between the orange mountains in the skybox and the pinkish terrain in the level. Wanna equalize those (probably by making the mountains pinkish since the sky is).

They were both the same colour, but I thought the level needed more orange and I guess I forgot to change the sky too. Thanks for picking that up. :)

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PostPosted: 18 Jun 2011, 19:20     Post subject: Re: Work in Progress - The WIP Thread
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You know, the disparity became a lot less obvious as soon as I got to work. You can thank my brand new 23" IPS monitor at home for picking up on this one :P (yes I love it, it is awesome)

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PostPosted: 19 Jun 2011, 16:05     Post subject: Re: Work in Progress - The WIP Thread
Skaarj Warlord
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From a steampunk-themed map I'm working on.

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PostPosted: 19 Jun 2011, 16:08     Post subject: Re: Work in Progress - The WIP Thread
Skaarj Elder
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False teeth? :B
Pretty cool looking anyway, especially those gears. :tup:

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PostPosted: 20 Jun 2011, 08:19     Post subject: Re: Work in Progress - The WIP Thread
Skaarj Warlord
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A WIP corridor & Textures. Also, Steam Blaster, fires jets of superheated steam.
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Some Infernal Devices for the player to play with... Whether they want to play or not :twisted:

Also I removed the airship because I decided it looked horrid.

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