Ok. And again I was hellishly bored at the weekend so... Naaaah, I did not make any progress with my contest map, nope. I've committed another crime... lol
I was curious about these quaternion functions and no gimbal lock stuff so..................................................
Here it goes!http://www.youtube.com/watch?v=5VMzJBSB-7g
Loads of problems encountered lol.
First, theres my own new DriverHuman playerpawn class and after exiting from the drivingtrigger the BOB is fucked up. I have no idea where is it.Second
, turret rotation is sometimes... weird. I have no friggin idea how to do a local rotation on a locally rotated object but using only one or two planes from new rotation and two or one from old rotation (new rotation = playerpawns viewrotation, old rotation = ships rotation) This pisses me off as I can't figure it out...
Third, collisions are fucked up. When ship hits the ... anything it just stops instead of slipping, bouncing, whatever.
Fourth, how to limit turrets rotation after second is done, so no player can shoot his own ship...?
Anyway, the idea is to multiplay it. A PlanetStorm like thing, buncha players controlling one huge ship, another buncha boarding enemy destroyer, and the last buncha dying somewhere in space... I know that it's a pure copying of someone else's idea but... I love the idea!
And I had good fun doing it
So, if theres anyone who would like to help or could help with that turret thing... Lol
Edit: I think I'll make a model with rotated bones there to get rid of the second problem. :<