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PostPosted: 22 Apr 2008, 17:58     Post subject:
Pupae
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editor Dave wrote:
Looks nice. But you must scale up some textures, otherwise it looks ugly when you see the same texture 100 times on the same surface. Besides there are missing details. Perhaps you can add some pipes or trims. With more details you can also solve the problem with the small textures ;)
And the skybox must have more diversion, because the sky looks a bit too boring, so add clouds or anything like that.
Light sources are missing, too. So when you light the map you must add some sources where the light comes from.
I like especially the first picture :tup:


The texturing needs a lot of work I know! I'll probably end up changing quite a few by the time its finished. At this stage I'm not adding too many details so as to not get bogged down too much with one area. Of course you can see some areas have some detail while others are just cubes still. Don't worry about the sky box though, atm its very basic just to give an impression fo what the level looks like with a skybox. I'm planning something on along the lines of FNB's Orion's Curse map. The lighting and light sources will be a job I'll do later on once all of the level has been carved out and at least a bit more detail put in. The reason for that is rebuild times became horrendous on a previous map of mine of large scale with many lights. I'd like the lighting to be really focused and not 'messily' done as I encountered many problems including one rouge light that started slowing down the entire map and I think causing crashes.

I'm glad you like the first shot as thats the half of the map with some detail in it!

fashahhh wrote:
Looking great uncle_bob may I suggest you use mesh maker for most of your decorations. The reason I say this is that you must be near the node limit with a map like this (as I have been many times) and converting the decorative brushes to meshes has been a saving grace for me.


Good suggestion, I think I have it but I'm not really sure how to go about using it and which bits to turn into meshes. Do you know what the node count limit actually is?

Thanks both for that bit of feedback! :)

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PostPosted: 14 May 2008, 18:22     Post subject:
>:E
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:0
http://www.viddler.com/explore/Waffnuffly/videos/2/

More videos like these for other stuff will come soon!


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PostPosted: 14 May 2008, 18:47     Post subject:
Nali Priest
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Waffnuffly wrote:
:0
http://www.viddler.com/explore/Waffnuffly/videos/2/

More videos like these for other stuff will come soon!


This is AAA stuff. Can't wait to fight it!

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PostPosted: 14 May 2008, 18:53     Post subject:
>:E
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The Doom Orb (Advanced Doom Orb in this case) is actually unkillable. You can destroy the carcass before it bursts out, though... ;)


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PostPosted: 14 May 2008, 19:08     Post subject:
Nali Priest
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Argh. That orb should be then the bigger version of those floating red stars found throughout the DoomHouse.

Cool though.

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PostPosted: 14 May 2008, 19:40     Post subject:
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so.. it follows you.. but does it only shoot when you're shooting at it?

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PostPosted: 14 May 2008, 20:23     Post subject:
Nali Priest
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Darkon wrote:
so.. it follows you.. but does it only shoot when you're shooting at it?


You get damaged when you touch it. Then, the defensive blast should wipe you away, unless you have tons of health.

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PostPosted: 14 May 2008, 21:15     Post subject:
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No, it shoots independently. It's just a flying Mercenary, actually; it shoots sprays of heavy pentagrams and fires hellblasts when it would normally shoot rockets.


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PostPosted: 17 May 2008, 03:49     Post subject:
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Also, these are the best jump boots ever made.

http://www.viddler.com/explore/Waffnuffly/videos/3/


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PostPosted: 17 May 2008, 08:56     Post subject:
Skaarj Warlord
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funny, jet boots :D :tup:

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PostPosted: 18 May 2008, 18:38     Post subject:
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More video. This is something UA helped me out with (like many things) by supplying code for fade effects and on-death GameInfo-based triggers.

This is what happens when you die in EXU2.

http://www.viddler.com/explore/Waffnuffly/videos/4/


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PostPosted: 18 May 2008, 20:20     Post subject:
Skaarj Assassin
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This mod is going to be fucking awesome. I couldn't breathe for a minute when I saw Chef Fucker in the sky!

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PostPosted: 18 May 2008, 20:52     Post subject:
Nali Priest
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Waffnuffly wrote:
More video. This is something UA helped me out with (like many things) by supplying code for fade effects and on-death GameInfo-based triggers.

This is what happens when you die in EXU2.

http://www.viddler.com/explore/Waffnuffly/videos/4/


Best sky ever.

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PostPosted: 20 May 2008, 06:35     Post subject:
Skaarj Warrior
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yeah that does look awesome :tup: :tup:


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PostPosted: 20 May 2008, 09:12     Post subject:
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That "BLARGH!" death sound is pretty interesting, too! :P

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<+Waffnuffly> basically, Eve made a solid zone portal
<+Waffnuffly> thats why we got kicked out of eden and life sucks
<+Waffnuffly> it is the original sin


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