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PostPosted: 21 Feb 2008, 00:08     Post subject:
Skaarj Warrior
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moonangel wrote:
shadow still wasting his energy for you all, YOU UT99 FREAKS !! :lol:

:shy: :D
<-- what Kosh says :lol:

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PostPosted: 21 Feb 2008, 00:52     Post subject:
Skaarj Assassin
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damn you guys :P why do you guys put nice screenshots on the forum while im on holiday :P i hate you ! :D

ghehe just kidding ;) shots looks really nice :) btw kajgue :P that shot of that (i think canyon thingy) how does it look with textures+skybox ? :P)


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PostPosted: 21 Feb 2008, 01:14     Post subject:
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I'm not going to add the skybox just yet (skyDOME actually), right now i'm just developing the layout with some 'piss about' textures.

Image

You won't really be able to make out much definition this early on.

The beigy thing to the left is a coastal stack, which will eventually have an open hole taken out of it giving you an alternate navigation route around to the other side.

My intentions are to make 75% of this landscape navigatable, but some places like the very top of mountains are obviously hard to reach, and once you get there reward you with an amazing aspect.

Shadow wrote:
They apply Spring Forces in a linked list of Actors. The springed actors and joints (you may spring a spring joint itself Oo) influence each other making it possible to do double-springs, tri-springs and so on


In other words, a degree of physics?

Anybody got anything else they'd love to share?

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PostPosted: 21 Feb 2008, 01:59     Post subject:
Skaarj Warrior
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Kajgue wrote:
I'm not going to add the skybox just yet (skyDOME actually), right now i'm just developing the layout with some 'piss about' textures.

Image

You won't really be able to make out much definition this early on.

The beigy thing to the left is a coastal stack, which will eventually have an open hole taken out of it giving you an alternate navigation route around to the other side.

My intentions are to make 75% of this landscape navigatable, but some places like the very top of mountains are obviously hard to reach, and once you get there reward you with an amazing aspect.

Shadow wrote:
They apply Spring Forces in a linked list of Actors. The springed actors and joints (you may spring a spring joint itself Oo) influence each other making it possible to do double-springs, tri-springs and so on


In other words, a degree of physics?

:lol: yes, a degree of physics xD ... implementing real physics in that fucking engine is a task full of pain, actually what I precisely mean is THAT, THAT, THAT and THAT.
Yes it works exactly as correct as in the 2D Examples.

and nice terrain you got there, so is this for UE 2?

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PostPosted: 21 Feb 2008, 02:02     Post subject:
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Uengine 2? Nono, this is for Unreal.

Quote:
THAT, THAT, THAT and THAT


The demonstrations don't work for me, i just get blank frames. :/

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PostPosted: 21 Feb 2008, 02:15     Post subject:
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Kajgue wrote:
Uengine 2? Nono, this is for Unreal.

Quote:
THAT, THAT, THAT and THAT


The demonstrations don't work for me, i just get blank frames. :/

good, UE1 ! great work then

well you need the java platform package (I've currently v1.6) for that

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PostPosted: 21 Feb 2008, 11:40     Post subject:
Skaarj Assassin
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is that a huge HOM ?:P


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PostPosted: 21 Feb 2008, 15:01     Post subject:
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It's because of the viewdistance. When I'm done I'll cut down the size of every brush by half.

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PostPosted: 21 Feb 2008, 17:23     Post subject:
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Looks nice, Kajgue! :tup:

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PostPosted: 21 Feb 2008, 18:11     Post subject:
Skaarj Assassin
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btw Kajgue, you used Ued only? or some other programs too like blender/3dMax


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PostPosted: 21 Feb 2008, 19:41     Post subject:
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I wish I were able to use apps like that, I tried to learn 3dmax but I lost my patience with it. So I made that stuff with Ued2 only.

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PostPosted: 21 Feb 2008, 21:18     Post subject:
Skaarj Assassin
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same here ^^

just good old Ued i gues :) cuase it looks really good to my eyes ;) im maybe a bit afraid for the poly count


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PostPosted: 22 Feb 2008, 14:51     Post subject:
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It'll hold out. :P

So doesn't anybody else have anything to show which they're working on?

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PostPosted: 22 Feb 2008, 17:26     Post subject:
Skaarj Assassin
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well ;) at the Ctrl + V page i got some WIP stuff :) But its for the mod Monsterhunt :)



Here the the following shots:

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Image
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PostPosted: 22 Feb 2008, 17:31     Post subject:
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Monsterhunt? What's that?

Pictures: Zephon inspired? :P

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