sana wrote:
So is this authorized by .:..:, then?
Not sure why you'd "continue" someone else's work like that, instead of simply giving it another name and making it entirely original.
Well, I'm planning on using the same concept as other Dead City maps. As far as I know, .:..:'s doesn't mind someone authoring a new DeadCity. As a matter of fact, an old DeadCity 4 authored by player "Evolution" (horror series author), canceled his version of DeadCity 4 quite a while ago. As said, DeadCity 3 was authored by (Klingon)Zeke with similar mapping style to DeadCity 2. .:..:'s is more than welcome to helping with this project, and if that means having a separate 227 version with enhanced features, then so be it. Otherwise I'd like to keep it 225 compatible.
Not only that, I am an honest fan of the Dead City series, and see potential in the idea's behind it. Why change the name?
EDIT: (1:28:49 PM) mhulden16: yes sure whatever
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never knew you could destroy the generator, though
Dead City 2 has some sort of generator, although it cannot be destroyed. I adding this feature to dead city 4 of having a system where the "zombie power source" sends out the creatures at night, but recharges its energy somehow by day. I still haven't decided if this will become a feature for deadcity 4 or not. Maybe later in development there could be some sort of poll if it becomes that popular.
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I can only go so far on any weapon modeling, since I'd probably just stick to modeling it and possibly UVing it, leaving the rest to anyone else who might want to finish it, but for mapping, I'd at LEAST be able to set up your terrain pretty quickly that you can then texture how you like or I could do that for you if you wanted to provide the different terrain textures you'd prefer for rocks and ground. For that I'd probably need a good idea of whatever layout you wanted, but if you just need a simple canyon or something like that, that's definitely doable
Regarding modeling, I am looking for "real" weapon models. I realize there are quite a few of those around already that I was thinking of using, but if your up to the game then you should give it a shot. I need a good looking Shotgun and Uzi's badly.
As far as terrain goes, I only need caves. I'm more than capable of doing this myself in Lightwave (I draw the terrain by hand and then import it), but if your game with Blender your more than welcome to make a cave system which leads to the "core". This will definitely have to wait a while though, because I think first the layout of the city should be complete first before focusing on the cave system that will ultimately connect with the city in some form.