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UBerserker
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Posted: 11 Dec 2011, 02:10 Post subject: Re: [u1] Unreal PSX Remake (Rise of Jrath - suggested subtit |
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| Nali Priest |
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Joined: Nov 11th, 2007 Posts: 5981
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PSX Jrath is the Unreal Nyarlathotep/Lovecraftian deity
_________________
 Want an opinion on something? Ask me.
Quote: <Gundy> ebm had 65000 fucking guts but you're a funny guy shouting testicle malfunction in the lander
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Delacroix
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Posted: 11 Dec 2011, 03:16 Post subject: Re: [u1] Unreal PSX Remake (Rise of Jrath - suggested subtit |
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Joined: Dec 21st, 2007 Posts: 584 Location: Poland.ut3
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It's not a deity, but an AI akin to the Prophet's Friend from Prophet's Power -- whether it's the work of the same race, or another, that remains unknown.
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 I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.
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makemeunreal
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Posted: 16 Dec 2011, 23:45 Post subject: Re: [u1] Unreal PSX Remake (Rise of Jrath - suggested subtit |
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| Skaarj Warlord |
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Joined: Mar 20th, 2011 Posts: 928
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Delacroix
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Posted: 17 Dec 2011, 07:55 Post subject: Re: [u1] Unreal PSX Remake (Rise of Jrath - suggested subtit |
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| News Editor |
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Joined: Dec 21st, 2007 Posts: 584 Location: Poland.ut3
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Don't count on me spoiling surprise...
You do understand, surely, that people like to be surprised by new things ingame rather than being warned in advance.
_________________
 I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.
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makemeunreal
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Posted: 17 Dec 2011, 09:04 Post subject: Re: [u1] Unreal PSX Remake (Rise of Jrath - suggested subtit |
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| Skaarj Warlord |
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Joined: Mar 20th, 2011 Posts: 928
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UBerserker
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Posted: 21 Sep 2012, 16:15 Post subject: Re: [u1] Unreal PSX Remake (Rise of Jrath - suggested subtitle) |
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| Nali Priest |
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Joined: Nov 11th, 2007 Posts: 5981
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Project is not dead and it is still going on, though Leo has not been seen anymore on forums because he's having heavy technical issues.
Work is still going on. Several maps have been revised again, and one of the designers (Matthew Kagle) found more lost/unfinished/test levels ready to get fixed and most probably placed in the mappack. UPSX now fully supports Oldskool, without bugs hopefully, and the classic teleport effect from Unreal 1 DM has been brought back including that quick FOV switch (remember?).
_________________
 Want an opinion on something? Ask me.
Quote: <Gundy> ebm had 65000 fucking guts but you're a funny guy shouting testicle malfunction in the lander
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