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PostPosted: 22 Dec 2010, 19:55     Post subject: [u1] Unreal PSX Remake (Rise of Jrath - suggested subtitle)
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Developer: Leo(T.C.K.) and co.
Status: Developing



Synopsis: A followup/spinoff of Unreal from another perspective, with many story references to known literature/movies
Features: About 30 new maps, some new key features like camera effects and new enemies and few surprises
Latest News: We've got a new skin artist, master_unreal, progress is made on E1L1
Links:

This is a reposted thread after a lot of drama in the other one, this time me as the proper head of the project.

The subtitle was suggested by Matthew Kagle, a former designer on the project, however the real subtitle remains unknown, there apparently was one at one point (nobody remembers anymore and lots was lost, including origonal promotional screenshot found here http://www.bluesnews.com/s/3178/playstation-unreal-shot) and they also once planned to maybe make it as second missionpack later.
Also there was cancelled official cryptic (using the crypt and crypt2 themes) addon singleplayer mappack, for bundle deal with Intel, I tried salvaging that as well but I had no luck so far.

As you may know I salvaged a lot of Unreal PSX content and have received permissions to do a proper remake as form of mappack on my own, the raw stuff was released temporarily, although will be later released for historical purposes, but needing Unreal or UT to run, although with its own system files and stuff, there is also unreal psx patcher which patches normal 220 version to psx one with altered files.

This project wants to achieve finishing up of the content, retexturing the maps, making them 100 percent coop playable, fixing scripts, finishing them up and filling up holes of not salvaged content.

There are several people working or waiting to do work already, if I need any other position or need someone I will state so in the thread. No time pressures are here certainly, everything is cool and quiet and I am not boosting anyone off and making deadlines. It won't take years to make though and there is progress being made progressively, although I do have serious health issues which may slow me down at times, so please cope with it and respect the work.

News on the topic: Gigu stepped out of position as skin artist and got replaced by Master Unreal, he has already done a skin for Hari for me, I'm going to include it in E3L6D after I playtest it all.


Last edited by Leo(T.C.K.) on 24 Jan 2011, 23:50, edited 4 times in total.

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PostPosted: 22 Dec 2010, 23:01     Post subject: Re: Unreal PSX Remake (Rise of Jrath - suggested subtitle)
White Tusk
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Maybe nice to post some screenies or even youtube vid's (I saw a few) of levels.. Plus try to make your first post like the other first posts.. so it'll fit into the "projects" page... :tup:

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PostPosted: 23 Dec 2010, 00:59     Post subject: Re: Unreal PSX Remake (Rise of Jrath - suggested subtitle)
Skaarj Elder
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Or you could leave this as a full information and discussion thread, then make a shortened version specifically for the Upcoming Maps Page like was done with EXU2. You can then make the first post here as long and messy as you like. :D

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PostPosted: 23 Dec 2010, 10:14     Post subject: Re: Unreal PSX Remake (Rise of Jrath - suggested subtitle)
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I am not quite faimiliar with that idea, especially since it was stated in the other thread, but ok I will just copy paste that.

EDIT: Nah it wouldn't fit, I don't see anything wrong with the way it is now. I will post videos and screens below:

Warning everything below is from the time when I only got the first load of levels some of the levels I received back then were not latest and I received later versions although not everything was recovered due to hard drive crashes and other problems, still there is a chance more will be recovered soon or within few months.

These screenshots are on the 220 dev version, using Glide emulation (textures got blurry on that, best view is on software rendering):













Some videos:
http://www.youtube.com/watch?v=AH-T_yAz3ds (this one taken from Nathan Silver's portfolio video, unfortunatelly he didn't have the stuff anymore, only one level from him is basically in the alpha I got, so some stuff seen in the video is not there)
You can see few additional screenshots on his site again these levels were not found yet:
http://www.nathansilvers.com/coppermine ... hp?album=8
Videos recorded by me:
http://www.youtube.com/watch?v=XHS5k-u7j_U (most of the levels, shot under software rendering to make it seem more psx like)
http://www.youtube.com/watch?v=ywOF3J4E0Yc (level by Ilya Isaykin, the designer I got the stuff from)
http://www.youtube.com/watch?v=5H7AkiZIuAU (testing the unfinished placeholder gun which shoots implants to monsters which you can control, the gun is used in game, but is buggy and unfinished and has automag model and ammo)
http://www.youtube.com/watch?v=vEEk_HXZJxQ
http://www.youtube.com/watch?v=DWDR4jFms4U (Matthew Kagle's level, he released his reworked versions year ago upon my request which he had for personal purposes)
http://www.youtube.com/watch?v=d0SfpywMRR4 (behavior of unreal psx maps under different unreal versions)
Remake progress videos(old):
http://www.youtube.com/watch?v=q-ZR-YpB2g8
http://www.youtube.com/watch?v=fEtVkHkj2DU


Last edited by Leo(T.C.K.) on 23 Dec 2010, 14:55, edited 2 times in total.

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PostPosted: 23 Dec 2010, 10:36     Post subject: Re: Unreal PSX Remake (Rise of Jrath - suggested subtitle)
Red Nemesis Leader
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Interesting content you posted there Leo.

You said none of this has been edited yet from its raw form, correct?

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PostPosted: 23 Dec 2010, 10:45     Post subject: Re: Unreal PSX Remake (Rise of Jrath - suggested subtitle)
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Mister_Prophet wrote:
Interesting content you posted there Leo.

You said none of this has been edited yet from its raw form, correct?

Yeah that is raw form, the videos and stuff, except the two last videos showing some progress on the remake, but those are old videos.


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PostPosted: 23 Dec 2010, 12:54     Post subject: Re: Unreal PSX Remake (Rise of Jrath - suggested subtitle)
Gilded Claw
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if this is the raw stuff it's a hell of a lot better than i was expecting for a PSX port.

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PostPosted: 23 Dec 2010, 13:17     Post subject: Re: Unreal PSX Remake (Rise of Jrath - suggested subtitle)
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It wasn't a port.

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PostPosted: 23 Dec 2010, 13:34     Post subject: Re: Unreal PSX Remake (Rise of Jrath - suggested subtitle)
Gilded Claw
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:lol: right wrong word. you know what i mean

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PostPosted: 23 Dec 2010, 14:11     Post subject: Re: Unreal PSX Remake (Rise of Jrath - suggested subtitle)
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Edited the post to make use of the <sshot> tags...
You should read the new Upcoming Maps guidelines if you don't want to miss a chance to have your project displayed on the main page. :)

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PostPosted: 23 Dec 2010, 14:56     Post subject: Re: Unreal PSX Remake (Rise of Jrath - suggested subtitle)
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alright, I have edited the post again so it isn't all in one line. Also first post was edited, I hope it is okay now.


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PostPosted: 23 Dec 2010, 17:01     Post subject: Re: [u1] Unreal PSX Remake (Rise of Jrath - suggested subtit
White Tusk
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gracias, Leo! :tup: :tup:
also.. don't you want to use the youtube tag?

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PostPosted: 23 Dec 2010, 17:14     Post subject: Re: [u1] Unreal PSX Remake (Rise of Jrath - suggested subtit
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Darkon wrote:
gracias, Leo! :tup: :tup:
also.. don't you want to use the youtube tag?

Oh, there's one? But then again it will probably take more time to load this page if so many videos will be embedded.


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PostPosted: 23 Dec 2010, 19:26     Post subject: Re: [u1] Unreal PSX Remake (Rise of Jrath - suggested subtit
White Tusk
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This youtube tag is good for music. I always watch movies in full-screen HD (if available) . So... Bah.


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PostPosted: 23 Dec 2010, 19:59     Post subject: Re: [u1] Unreal PSX Remake (Rise of Jrath - suggested subtit
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UPB-E3L6D.rar

This is finished up remake of Ilya Isaykin's last map in the game, this is one of the final maps altogether. I hope this map will remain final, it was pain to align, also the skin might change further, depending on feedback.

If you wait until the door opens to the humidity system and then press it and then lure bot into that greenhouse area to the humidity the bot will change into green blooded slow reaction one.

EDIT: Uploading the archive again, forgot one small texture file.


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