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PostPosted: 17 Oct 2010, 20:06     Post subject: Re: <EXU2> "G59"
Skaarj Elder
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The last one is from the map right after the beta's toxic map. FHUB something or other.

And lol, UB, you took your shot of the toxic map from outside the play area, and the slime sheet isn't being drawn.

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PostPosted: 17 Oct 2010, 20:46     Post subject: Re: <EXU2> "G59"
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Do you mean FHub6? Looking at it from this site's beta guide, this looks perfect for a wide area slaughterfest...

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PostPosted: 17 Oct 2010, 20:49     Post subject: Re: <EXU2> "G59"
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Jet v4.3.5 wrote:
And lol, UB, you took your shot of the toxic map from outside the play area, and the slime sheet isn't being drawn.


uuuhh it is
Look closer. I just changed a certain texture property

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PostPosted: 10 Nov 2010, 17:24     Post subject: Re: <EXU2> "G59"
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Oh man it's hard to develop stuff steadily when you have University and New Vegas around you. Updated the first post.

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PostPosted: 12 Nov 2010, 20:31     Post subject: Re: <EXU2> "G59"
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I have come to the decision that I will not get New Vegas until I have enough free time to play it in. :lol:

OOH NEW NEWS :o

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PostPosted: 13 Nov 2010, 17:00     Post subject: Re: <EXU2> "G59"
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Any plans for biter fish UB?! lol


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PostPosted: 13 Nov 2010, 18:54     Post subject: Re: <EXU2> "G59"
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Sarevok wrote:
Any plans for biter fish UB?! lol


Who needs swarms of fish? In EXU related projects you can have swarms of Skaarj Queens!

A giant biterfish would make a cool final boss though. :B

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PostPosted: 16 Nov 2010, 06:29     Post subject: Re: <EXU2> "G59"
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The bitterfish model would probably look shit when blown up to a larger size mind you.
You'd have to have a pretty sexy hires texture to distract from the fact they only have something around 20 polygons :P

I still demand a rideable titan \o/

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PostPosted: 24 Nov 2010, 22:49     Post subject: Re: <EXU2> "G59"
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The first five maps are more or less done and playable (have to fix some bugs in the last map and make the whole thing better for Coop mode). Stuff is really cool to play and I'm actually surprised.

I'd release Part 1 although it's better to wait for Part 2 too and the whole pack being as polished as possible.

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PostPosted: 25 Nov 2010, 21:23     Post subject: Re: <EXU2> "G59"
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double post yeah!!

Cleared the first post a bit.

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PostPosted: 12 Dec 2010, 12:26     Post subject: Re: <EXU2> "G59"
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Definitely in need of beta-testers (single player only for now).
Also almost finished with the sixth map.

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PostPosted: 13 Dec 2010, 03:59     Post subject: Re: <EXU2> "G59"
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I'd give it a go. Don't know how much help I'd be though. (I did it again!)


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PostPosted: 02 Jan 2011, 23:04     Post subject: Re: <EXU2> "G59"
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Same, I'm in a really EXU-fueled mood and I want to try something new :P

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PostPosted: 04 Feb 2011, 23:37     Post subject: Re: <EXU2> "G59"
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So another torture of a conversion (map #7) has been completed a few days ago. Now I have to study for exams in this month, so full development will restart around March.
The pack is going to be released during May possibly or even April, but who knows.

Beta-testing is also locked. I decided to do all the conversions before the testers can try it.

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PostPosted: 01 Apr 2011, 10:50     Post subject: Re: <EXU2> "G59"
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I'm up at developing the Map 9 conversion which is pretty cool.
G59 will be released around May/June and it will be only for consoles.

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