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PostPosted: 04 Jun 2008, 08:44     Post subject:
Skaarj Berserker
Skaarj Berserker

Joined: Nov 13th, 2007
Posts: 320
Location: ROFLand
I'm working on mappack almost every day for 1-2 hours at least.
Currently i'm attracted with modeling custom prefabs/decorations in 3ds Max.
But I have some mapping progress i don't want to announce.

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PostPosted: 30 Jan 2010, 18:53     Post subject:
Skaarj Berserker
Skaarj Berserker

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http://www.youtube.com/watch?v=gstW_92-mVM

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UBerserker wrote:
Architecture doesn't need to detailed, it just needs to be right.


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PostPosted: 30 Jan 2010, 19:03     Post subject:
Founder
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Neat effects. :tup:

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PostPosted: 30 Jan 2010, 23:55     Post subject:
White Tusk
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Haha.. funny.. totally different environment then! :lol: :tup:

Looks nifty.. but its too 'jumpy'.. like jello...don't care for that, but popping up is nice.


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PostPosted: 30 Jan 2010, 23:57     Post subject:
Gilded Claw
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Location: In your head... Whispering...
Nice!

But, ymm, what's the command for wireframe? And others, if there are any?

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PostPosted: 31 Jan 2010, 00:03     Post subject:
Skaarj Elder
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Command is "rmode (0-9)" where "rmode 1" is the wireframe we see here and "rmode 5" sets everything back to normal.

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PostPosted: 22 Feb 2010, 21:33     Post subject:
Skaarj Berserker
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rmode 1=wireframe
rmode 2=unlit
rmode 5=normal

(In 227, rmode 1 makes all visible geometry wireframe. Neat stuff.)

I'm surprised I never saw this project. Is it still underway? I'd love to see other pictures of work you've done.

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PostPosted: 30 Jul 2010, 07:01     Post subject: Re: SP-Plateau
Skaarj Berserker
Skaarj Berserker

Joined: Nov 13th, 2007
Posts: 320
Location: ROFLand
My first attempt on making a decent landscape:

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Image

Still WIP, textures need proper alignment and so on...

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UBerserker wrote:
Architecture doesn't need to detailed, it just needs to be right.


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PostPosted: 30 Jul 2010, 07:53     Post subject: Re: SP-Plateau
Skaarj Warlord
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Maybe a little more zone lighting is needed in the second shot. The tops of the cliffs are VERY dark. It doesn't look very natural.

The first shot looks great!

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PostPosted: 30 Jul 2010, 13:08     Post subject: Re: SP-Plateau
Founder
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I like the vertical nature of the first view. :tup:

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PostPosted: 30 Jul 2010, 13:49     Post subject: Re: SP-Plateau
Skaarj Berserker
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You are definitely improving! Keep it up! \o/

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PostPosted: 30 Jul 2010, 17:19     Post subject: Re: SP-Plateau
White Tusk
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Impressive.. most impressive... :tup: :tup: :tup:

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PostPosted: 03 Aug 2010, 06:22     Post subject: Re: SP-Plateau
Skaarj Berserker
Skaarj Berserker

Joined: Nov 13th, 2007
Posts: 320
Location: ROFLand
Finished terrain:
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UBerserker wrote:
Architecture doesn't need to detailed, it just needs to be right.


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PostPosted: 03 Aug 2010, 10:32     Post subject: Re: SP-Plateau
Skaarj Berserker
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Wow, I really like the Japanese-like mini hills. My only advice is that you use a bit more trims (e.g. the cave exit in picture 1), but other than that nice!

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PostPosted: 05 Aug 2010, 20:08     Post subject: Re: SP-Plateau
Skaarj Warlord
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Joined: Feb 27th, 2010
Posts: 685
yeah definitely fix that boxy looking arch in the side of the mountain, give it some trim or make it look more like a cave - other than that, looking good. I'm not one to give anyone advice on terrain (lol), but the lighting on the terrain looks like it could use some more work, as there are definitive triangles here and there that don't look natural. The brushwork looks very nice though for the most part.


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