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PostPosted: 27 Apr 2011, 05:59     Post subject: Unrail
Skaarj Lord
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i see everyone makin threads so here i am to steal the bandwagon
no info yet, but here are some totally amazin ass screenshots

story:
you are some sort of scare!
you have betrayed (or been betrayed by) your own kind...
needless to say you ended up in some crappy cell and must ESCAPE!
and something to do with rails which im sure you can all speculate about
horror.

cant have a speedmap without a speedstory so thats pretty much it!

pics:
Image
Image
Image
Image


Last edited by UArchitect on 29 Apr 2011, 22:16, edited 2 times in total.

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PostPosted: 27 Apr 2011, 06:25     Post subject: Re: Unrail
Gilded Claw
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hott damn

quite curious bout dat first pic

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PostPosted: 27 Apr 2011, 06:57     Post subject: Re: Unrail
Gilded Claw
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I'm curious about all of them!

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PostPosted: 27 Apr 2011, 09:42     Post subject: Re: Unrail
Skaarj Berserker
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I have never seen such a cool electrical barrier (in Unreal) :tup: . I hope, animated it looks as good as in the screenshot.


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PostPosted: 27 Apr 2011, 10:34     Post subject: Re: Unrail
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your winner

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PostPosted: 27 Apr 2011, 13:52     Post subject: Re: Unrail
Skaarj Warrior
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good thing i have no fantasies about being a winner here :D very nice scenes - already it seems skaarj is a popular (or should i say standard?) theme.... I guess you guys that have been doing SP for a while already are comfortable enough to start building rooms from the start? my thinking is to block a whole map out first, do the ai stuff (cause i'm still learning that) and then replace the blocks with the proper rooms once the map "works".... does that sound wanky?


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PostPosted: 27 Apr 2011, 14:11     Post subject: Re: Unrail
Skaarj Warlord
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UArch making a map without custom scripts? Impossible!


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PostPosted: 27 Apr 2011, 14:44     Post subject: Re: Unrail
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FraGnBraG wrote:
my thinking is to block a whole map out first, do the ai stuff (cause i'm still learning that) and then replace the blocks with the proper rooms once the map "works".... does that sound wanky?

No, that's an absolutely valid (and the most common) approach to mapping. I tried doing that sorta stuff myself, but it just left me with a fully "blocked-out" deathmatch level that I have no idea how to turn into a polished, eye-candy-rich map...

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PostPosted: 27 Apr 2011, 15:04     Post subject: Re: Unrail
Gilded Claw
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FraGnBraG wrote:
good thing i have no fantasies about being a winner here :D very nice scenes - already it seems skaarj is a popular (or should i say standard?) theme.... I guess you guys that have been doing SP for a while already are comfortable enough to start building rooms from the start? my thinking is to block a whole map out first, do the ai stuff (cause i'm still learning that) and then replace the blocks with the proper rooms once the map "works".... does that sound wanky?


That's exactly the approach I'm taking :P I've been messing with the editor on and off for years, but I've only released one thing that I can truly say is all my own work. This competition is a learning experience

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PostPosted: 27 Apr 2011, 15:25     Post subject: Re: Unrail
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I usually try to build an environment that suits specific engineering and structural requirements (based on my best guess of what the level's purpose and function are and how those purposes might be fulfilled), and then build playability into it while working around the obstacles created by the initial design. It's a lot harder and makes for a much greater design challenge, but it does make the maps feel more believable. I've never actually built a whole map without any detail before.

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PostPosted: 27 Apr 2011, 19:32     Post subject: Re: Unrail
Skaarj Warrior
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... back to the UA map :tup: does this concept have anything to do with trains?


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PostPosted: 27 Apr 2011, 20:51     Post subject: Re: Unrail
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ok.. here is what I think unrail is: You're in a train and you have to.. uh.. wait.. that's custom scripting.. right? Ok, new try: those corridors are not horizontal.. but diagonal. You're in a big ball (bubble) that rolls down the corridor... and you have to shoot at certain things to open doors (or the electrical barrier). Failure will result in being gibbed.

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PostPosted: 28 Apr 2011, 03:18     Post subject: Re: Unrail
Skaarj Assassin
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that green light-effect/barrier looks mighty awesome!
Would you share what the f*** you did here?

Are those subtle lens-flares?


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PostPosted: 28 Apr 2011, 03:29     Post subject: Re: Unrail
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Looks like an XFX texture along with a watery shimmer light effect...

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PostPosted: 28 Apr 2011, 05:18     Post subject: Re: Unrail
Gilded Claw
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Darkon wrote:
ok.. here is what I think unrail is: You're in a train and you have to.. uh.. wait.. that's custom scripting.. right? Ok, new try: those corridors are not horizontal.. but diagonal. You're in a big ball (bubble) that rolls down the corridor... and you have to shoot at certain things to open doors (or the electrical barrier). Failure will result in being gibbed.


Funny, the train sounds like it requires LESS scripting than the bubble :P

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