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PostPosted: 21 Apr 2011, 21:47     Post subject: "Stress of the wormhole vortex" - Cancelled
Pupae
Pupae

Joined: Apr 15th, 2011
Posts: 3
Already cropped down the map to make everything fit all in but, oops, real world job shifted to full time and will be unable to finish map by deadline :(((( . I will work back on it in summer and get it done by August





Hi ,
Plot:
This will be a classic "find your way out of the hijacked spaceship" claustrophobic kind of map. Unreal 225 editor and PlayrShp.utx main texture pack. Nice "escape pod" interpolation path sequence to end it. Hints to secret areas
will also be included. No such lame stuff like pressing button here to open door at opposite side of map, hate that.
More things to come but dont want to spoil it too much. Thinking about basic gameflow and shape right now.
Not many monsters, no fragfest, many AI standard script events and some simple "find a different path" puzzles.
Source of inspiration:
Daydreaming adventures about what's inside the unreachable room/hall on the vortex rikers.

BBG


Last edited by beachbumguy on 24 May 2011, 17:31, edited 1 time in total.

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PostPosted: 21 Apr 2011, 22:14     Post subject: Re: "Stress of the wormhole vortex" temporary map title
Skaarj Elder
Skaarj Elder
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Joined: Mar 15th, 2009
Posts: 1407
Location: England
You can get all around Vortex Rikers if you open it in the editor! \o/
Unless you mean all the areas of the ship that weren't build for the level.

Sounds an interesting concept too. :tup:

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PostPosted: 02 May 2011, 17:18     Post subject: Re: "Stress of the wormhole vortex" temporary map title
Pupae
Pupae

Joined: Apr 15th, 2011
Posts: 3
Just a sneak peak, thats about 50% of geometry done, had to crop it down a little cause I'm working on it about 1h a day,
concept done on paper, gamelogic and flow done. Selecting final tex for movers so next step adding them in with all the triggers and event management.
Next updates:
1-Details deco , sounds
2-Final tex polishing and alignement
3- exit animation ( will add if I get to 1 & 2 before deadline)
BBG

ps: Ls222, the light green room on the bottom left is the VR room I was talking about.
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PostPosted: 02 May 2011, 23:00     Post subject: Re: "Stress of the wormhole vortex" temporary map title
White Tusk
White Tusk
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Joined: Nov 12th, 2007
Posts: 2182
Location: P46153
1) Welcome to the forums :tup:
2) Lookin' good! (your map)
3) Keep 'em comin'! :D :tup:

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PostPosted: 03 May 2011, 04:31     Post subject: Re: "Stress of the wormhole vortex" temporary map title
Gilded Claw
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Joined: Nov 12th, 2007
Posts: 1585
Location: Riding my bicycle from the highest hill in Sydney to these forums
I approve of this thread and the shot of the map it is pimping

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PostPosted: 04 May 2011, 00:50     Post subject: Re: "Stress of the wormhole vortex" temporary map title
Skaarj Assassin
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Joined: Mar 16th, 2011
Posts: 127
reminds me of vortex rikers, nice view


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