The UnrealSP.Org 10th Anniversary Speedmapping Contest is now officially over (although entries will still be accepted today)! Stay tuned for news on the judging and compiling. Thanks for participating!
Downloads of all entries should be posted before the deadline, 16th of June 2011
. Visit the rules thread
for detailed instructions on how to release your contest entry.
The contest period has been extended until the 16th of June, 2011. Mappers have an additional two weeks at their disposal! Make the most of it!
It's getting critical. Two weeks of contest time remain and the contest sees the first cancelled project due to Qtit's busy schedule. Will you make it to the finishing line?!
Three weeks remain! This means that half of the contest time has passed and your map should accordingly be around 50% completion if you planned your time well.
However it's not too late to enter with improvised, shorter entries that can be completed within 3 weeks!
There's 31 days left between now and the closure of the contest. If we go by the standards set by Hellscrag in our last contest, your build should now be at around 20% completion. Be sure to keep an eye on the time management of your projects! They will not be rated by length, but rather by quality, since the goal is to create complete experiences in this short time span.