TheIronKnuckle wrote:
That shot with the crap texturing gets me nostalgic for the OOT fire temple

I thought of that too once I started building it. It was a dull dungeon (one of the worst in any zelda game IMHO) but it captured the "uncomfortably warm" feeling you would expect in such a place very well.
Darkon wrote:
Very nice indeed! I hope you'll be able to finish it on time!
You and me both.

Waffnuffly wrote:
This reminds me of some really good Doom and Blood maps. Very nostalgic. Looking forward to seeing it ingame!
I must admit I haven't actually played the original Doom.
sana wrote:
I've always wanted to see those rock-with-lava-border textures used for that sort of stepping stone walkway. Great work! The entrance looks really foreboding, as well
I'm surprised that kind of thing isn't done more often. That texture just
begs to be used for that.
BuddhaMaster wrote:
What are those searchlight actors?
Light actors with properties changed to make it more immediately obvious to me what I am using them for. The yellow skull actors are just lights too.
--
post will be updated in <= 2 hours with more screens or something
EDIT: Yeah so, I ate some food, aligned some textures and whatnot and have nothing particularly new and exciting. I hope to mostly finish the hub area and make some major progress on the other areas over the next few days.