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[227] Unreal HD Weapons (v0.6 Released!)

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

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User avatar Gizzy
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Subject: Re: [227] Unreal HD Weapons (work-in-progress)

Post Posted: 07 Dec 2012, 17:00

Dr.Flay wrote:Here is my int file I made last night, for this mod.
...Oh it seems there is no upload ability for posts, so you can copy and paste instead.

Save this in a new blank txt file as "HDWeps.int"

Code: Select all

[Public]
Object=(Name=HDWeps.HDWepsReplacer,Class=Class,MetaClass=Engine.Mutator,Description="HD Unreal Weapons,Replace orginal Unreal weapons with fancy new ones.")


Now you can use it like a normal UT mutator.
I will upload a collection of my edited "int" files and add a link.
... and here they are -> https://files.myopera.com/dr-flay/unrea ... t_files.7z

See my thread at UT99.org for more tips on better configurations (this works on all Unreal engine games).
http://www.ut99.org/viewtopic.php?f=6&t=3625


Why create a new thread and copy/paste the thread into two other topics? this mod is still in beta and Shivaxi would likely include a .INT file anyway with the final. this will just cause issues when the final is released.

User avatar Dr.Flay
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Subject: Re: [227] Unreal HD Weapons (work-in-progress)

Post Posted: 08 Dec 2012, 00:43

Actually I made the dedicated int thread after posting to the specific mod threads.
Now I am tidying up, so you can stop worrying about spam :D :)

User avatar Shivaxi
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Subject: Re: [227] Unreal HD Weapons (work-in-progress)

Post Posted: 14 Dec 2012, 10:36

uh...I thought I already included an int file for this? Didn't I? I know I've made one and the video shows it...pretty sure I uploaded it a while ago...too tired to check right now~
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Feralidragon
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Subject: Re: [227] Unreal HD Weapons (work-in-progress)

Post Posted: 14 Dec 2012, 20:13

Just saw the gameplay video... nice project you have here. :D

User avatar Dr.Flay
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Subject: Re: [227] Unreal HD Weapons (work-in-progress)

Post Posted: 15 Dec 2012, 00:09

Loving it so far (and it is the perfect mutator to play UnrealSP without it changing the game).
I like the way the Rockets block your view with smoke and sparks. The fairest way to stop people spamming rockets.

Unless there is a newer version than the one I got from this thread, then no, no int file in the one I have.
...umm, I tweaked it again... hehe.
I decided they should show in the weapons info page, but you can't tell them from the originals :(
Will probably nail it net time I get back home.

User avatar Frieza
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Subject: Re: [227] Unreal HD Weapons (work-in-progress)

Post Posted: 15 Dec 2012, 13:34

Looks pretty awesome, the only comment I have is that I think the flak projectile color looks maybe a bit too saturated orange. Is it possible to make them more bright/less saturated/more yellow as they come out of the flakcannon to suggest theyre really hot? :o

User avatar Shivaxi
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Subject: Re: [227] Unreal HD Weapons (work-in-progress)

Post Posted: 18 Dec 2012, 00:38

i could yeah, just havent gotten around to it =P

and yes Dr.Flay, the latest version does include an INT im pretty sure. That or I've uploaded it separately...check the links on the first post.
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Shivaxi
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Subject: Re: [227] Unreal HD Weapons (work-in-progress)

Post Posted: 06 Jan 2013, 17:22

Ok so I've been holding out on the HDWeps v0.5 due to some annoying replication issues online with the ASMD ring not rotating correctly. And also because I'm lazy and have been distracted with other things :P

But as it stands...still can't figure out the replication errors and I'm just gonna release it later today hopefully as is. It works fine offline in SP so that'll have to be good enough for now :P



EDIT: of course as soon as I post this, I find a fix -_- OKAY working on fix now for the online replication shite :P
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Shivaxi
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Subject: Re: [227] Unreal HD Weapons (work-in-progress)

Post Posted: 08 Jan 2013, 04:35

Ok so the rotation on ring effects have been fixed (thanx dots and bleeder!) plus rotation online fixed for rocket smoke trails...added some fancy line sparks as u can see here...









all i gotta do now is fix the bullet hit effects only spawning in one direction online...rotation error again im sure....as soon as this is fixed, release will be imminent!

anyone feel free to help because im pretty horrible at this as it goes :P : http://pastebin.com/sp27vhLD



EDIT: more pics, updated the Flak explosion effect:





Last edited by Shivaxi on 08 Jan 2013, 17:30, edited 1 time in total.
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Shivaxi
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Subject: Re: [227] Unreal HD Weapons (work-in-progress)

Post Posted: 08 Jan 2013, 17:04

NEW TEST RELEASE

VERSION 0.5

http://www.shivaxi.com/unreal/downloads ... 20v0.5.zip

README:

HD Unreal Weapons - by Shivaxi

================================

Test Release Version 0.5:

WARNING: THIS IS NOT THE FINAL PRODUCT. SUBJECT TO BUGS AND CHANGES.

================================

Weapon Summons:

-HDWeps.HDEightball (100% complete)
-HDWeps.HDStinger (100% complete)
-HDWeps.HDGESBioRifle (100% complete)
-HDWeps.HDFlakCannon (100% complete)
-HDWeps.HDAutomag (90% complete)
-HDWeps.HDMinigun (90% complete)
-HDWeps.HDRifle (90% complete)
-HDWeps.HDRazorjack (100% complete)
-HDWeps.HDASMD (95% complete)
-HDWeps.HDDispersionPistol (0% complete...just a placeholder for now)
-HDWeps.HDQuadShot (95% complete)

Mutators:

-HDWeps.HDWepsReplacer (Replaces stock weapons with HDWeps)

================================

More Info / Contact / Bug Reporting:

viewtopic.php?f=3&t=2629

================================

Changelog:

v0.4 to v0.5:

Added:

-HDASMD
-New projectiles/effects for HDASMD
-HDQuadShot
-HDAmplifier (needed in order to make Amplifier work for HDASMD and HDDispersionPistol)
-HDDispersionPistol (just the placeholder, no new effects yet)
-New HDLineSpark effect for sparks
-Trail effect for HDRazorJack projectile
-Shattering effect for HDRazorJack projectile (now breaks into shards when destroyed)

Changed:

-Bullet trace effect is now just an emitter instead of a projectile and emitter
-HDWeps Replacer mutator in this version will set the default weapon to HDAutoMag as HDDispersionPistol doesn't exist yet
-All spark effects now have line sparks added
-Increased lifetime of spark explosion on HD Flak Shell and HD Rocket slightly
-HDFlakShell explosion effect now includes line sparks

Fixed:

-A shitton of script warnings and accessed none's both online and off (thankyou Bleeder91)
-HD Razor Blade making fire sound when sticking into things
-HD Razor Blade continueing to spin and make noise when sticking into things (online only)
-HDEightBall smoke and fire trail not facing correct way online (big thanx .:..: and Bleeder91)
-HDEightBall muzzle flash not properly rotating online (again Dots and Bleeder)
-HD Bullet Hit effect only spawning effects in a certain direction (online only rotation replication)

================================

Full Changelog here: viewtopic.php?f=3&t=2629&p=54643#p54643

================================
END OF LINE
================================
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar gp
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Subject: Re: [227] Unreal HD Weapons (work-in-progress)

Post Posted: 09 Jan 2013, 04:43

Downloading :tup:

iLikeTheUDK
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Subject: Re: [227] Unreal HD Weapons (work-in-progress)

Post Posted: 09 Jan 2013, 07:19

Awesome. I especially like the new ASMD'S effects, although I must say that the use of sprite particles makes the rings look kinda floaty and not like what I'm used to from the ASMD. I always thought that the ASMD's effects are retarded, anyway. Except for the tazer sphere and the explosion rings. For the beam, I much prefered UT99' Shock Rifle.
BTW Anyone planning on making UT HD Weps? What about RTNP?
:^3

User avatar Shivaxi
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Subject: Re: [227] Unreal HD Weapons (work-in-progress)

Post Posted: 09 Jan 2013, 15:28

Yeah I wanted to keep the original style of the U1 ASMD. It's unique being the only ASMD that doesn't do some kind of beam effect...and I thought the ring idea was pretty clever, so I stuck to the same style.
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

iLikeTheUDK
Skaarj Assassin Skaarj Assassin
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Subject: Re: [227] Unreal HD Weapons (work-in-progress)

Post Posted: 09 Jan 2013, 17:04

I didn't like the rings, it didn't give me the feel of power that the beam gave, and generally looked like something from some old sci-fi b-movie.
:^3

User avatar Shivaxi
Gilded Claw Gilded Claw
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Subject: Re: [227] Unreal HD Weapons (work-in-progress)

Post Posted: 09 Jan 2013, 18:55

say hello to the HD Dispersion Pistol



http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

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