redeye wrote:
did you guys fix if a counter can be reset? maaaaaan that is a huge thorn in the side since you need to do an array of dispatchers and triggers and events.Or did you make some other actor that took it's place.?
I put together that actor I was describing earlier.
1.) Place the PropertyChanger in the map near the thing to be altered (the Counter) -- it's under Triggers
2.) Set the PropertyChanger's Event = Counter's Tag
3.) Open the PropertyChanger's properties and go to the PropertyChanger tab
4.) Set Property=NumToCount and Value=#
5.) Set the PropertyChanger's Tag = the Event of some trigger that you want to reset the Counter's countdown value (this trigger is the Resetter)
6.) Touch the Resetter and you will see that the Counter's NumToCount is back to the value you specified in the PropertyChanger
My instruction writing skills are in the toilet so check out the enclosed example map as well.
File: Property Changer
Compatibility: ALL Unreal & UT versionsMan this thing is the most useful awesome actor EVER !!! wish I had this a long time ago .