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PostPosted: 16 Jul 2009, 19:34     Post subject: [ut] "Vacillations of a Victorian Vagrant"
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Synopsis: In an oppressive warehouse district somewhere in an old Victorian city, a homeless man awakes in the derelict tenement he has sheltered in for the night. Deciding to make a move before he is discovered, he finds himself locked into the dismal street. Strange noises emanate from a cathedral-like factory. What's to be done?

Gameplay: Standard Unreal combat, but with the twist of an historic Earthbound setting. I'm aiming for better combat design than simply dumping creatures into the map. The climax of the map comes when the player gains entry to the factory and must shut down the source of the alien invasion forces.

Progress: As of 28/07/2009, VVV has now been released!

Edit 29/07/2009:

PATCHED to fix a bug in which the final boss sometimes doesn't appear. That's the only change, so there's no need to re-play the map if it worked OK for you, but I'd be grateful if everybody could re-download the map and delete the old version.

http://www.unrealsp.org/files/maps/SP-V ... ons101.zip (3.84MB)


Old thread:
http://www.unrealsp.org/forums/viewtopic.php?t=994

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Last edited by Hellscrag on 29 Jul 2009, 19:35, edited 2 times in total.

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PostPosted: 16 Jul 2009, 19:43     Post subject:
Skaarj Warlord
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I wish I could be that creative with map titles. :)
Screens are looking good. I am only a little bit unsure about the mix of Skycity textures with modern uttech ones. :shy:


Last edited by Creavion on 16 Jul 2009, 19:47, edited 1 time in total.

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PostPosted: 16 Jul 2009, 19:44     Post subject:
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Creavion wrote:
I wish I could be that creative with map titles. :)


Language - it's a thing of mine. lol.

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PostPosted: 16 Jul 2009, 19:45     Post subject:
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DOM-Tempoclasm style.

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PostPosted: 16 Jul 2009, 19:48     Post subject:
Skaarj Elder
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sounds AWESOME. Design reminds me of stuff comming from Shrakith'a/Illhaven


Last edited by jackrabbit on 16 Jul 2009, 19:52, edited 1 time in total.

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PostPosted: 16 Jul 2009, 19:48     Post subject:
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Crap.. have edited my post not fast enough :/


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PostPosted: 16 Jul 2009, 19:55     Post subject:
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UBerserker wrote:
DOM-Tempoclasm style.


TempoClasm's implementation of this theme was terrible. I've been wanting to redress the balance ever since. This is a much more "integrated" design.

Creavion wrote:
Screens are looking good. I am only a little bit unsure about the mix of Skycity textures with modern uttech ones. :shy:


The only UTTech texture is the glass. For a non-standard theme such as this one, I don't really mind where I get my texttures from as long as they are all appropriate to the "old industrial" style of the map and don't clash too much.

jackrabbit wrote:
sounds AWESOME. Design reminds me of stuff comming from Shrakith'a/Illhaven


Thank you very much, that is a strong endorsement.

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PostPosted: 16 Jul 2009, 20:03     Post subject:
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Oooooooooooooh YEEEEEEEEEEEEEAH


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PostPosted: 16 Jul 2009, 20:11     Post subject:
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This project is endorsed by Gentlebird.

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<+Waffnuffly> it is the original sin


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PostPosted: 16 Jul 2009, 20:25     Post subject:
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Nice one, Scrag! Looks very promising! :tup: :tup:


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PostPosted: 16 Jul 2009, 21:40     Post subject:
Nali Priest
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Hellscrag wrote:
UBerserker wrote:
DOM-Tempoclasm style.


TempoClasm's implementation of this theme was terrible. I've been wanting to redress the balance ever since. This is a much more "integrated" design.


Still reminds me of it. Or more The Landing's second map.

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PostPosted: 16 Jul 2009, 22:01     Post subject:
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UBerserker wrote:
Still reminds me of it. Or more The Landing's second map.


Don't you know I hate that map? Not a good comparison!

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PostPosted: 17 Jul 2009, 00:23     Post subject:
Skaarj Assassin
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Lighting looks a little dull, but I'm assuming this was intentional for the theme. I do like the look of the map so far, interesting theme :tup:


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PostPosted: 17 Jul 2009, 02:53     Post subject:
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Screens are looking quite intriguing...interesting concept :tup:

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PostPosted: 17 Jul 2009, 10:07     Post subject:
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Hellscrag wrote:
Don't you know I hate that map?


No I don't :B

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