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PostPosted: 06 Dec 2009, 03:44     Post subject:
Skaarj Scout
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Joined: Nov 28th, 2009
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Kaka wrote:
We have some plans for UDK actually, right now we are writing the script.
Still hope TCO is coming.

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PostPosted: 06 Dec 2009, 11:49     Post subject:
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Dunno if I've said it but TCO is fully playable... we just won't release a mod without a boss :).

EDIT:

Watch out when you're visiting tcn.unreal.pl 'hackers' like it very much and I'm forced to fix damn thing once every few months :|. So in case you see something wrong with it - let meh know.

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PostPosted: 06 Dec 2009, 20:10     Post subject:
Skaarj Elder
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Raven wrote:
...
Watch out when you're visiting tcn.unreal.pl 'hackers' like it very much and I'm forced to fix damn thing once every few months :|. So in case you see something wrong with it - let meh know.

Site is available with IE, Avant Browser (uses IE engine), Opera and Chrome.

Not available with Firefox - reports about mailicious software being installed but I checked the firewall and AV logs and can see nothing there.


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PostPosted: 06 Dec 2009, 20:51     Post subject:
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That's because I've fixed it yesterday :)

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PostPosted: 07 Dec 2009, 14:10     Post subject:
White Tusk
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cacaro wrote:
Any news about this? This project is so darn impressive...


Welcome to the forums! :) :tup:


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PostPosted: 07 Dec 2009, 15:39     Post subject:
Pupae
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Darkon wrote:
cacaro wrote:
Any news about this? This project is so darn impressive...


Welcome to the forums! :) :tup:


Thank you! :)

I've rarely seen a moderator giving a welcome to a newcomer in most other forums, I'm starting to really like this community.


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PostPosted: 29 Dec 2009, 09:39     Post subject:
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Just thought I let you know about it. ~10 new models were implemented into the game, so list of what we need to do is constantly shrinking :).

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PostPosted: 29 Dec 2009, 16:54     Post subject:
White Tusk
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...is there still a list?? :shock:


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PostPosted: 29 Dec 2009, 20:31     Post subject:
Skaarj Berserker
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Joined: Nov 12th, 2007
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Well I should close it today. Though we still wait for a couple of people to send us their stuff - shouldn't take long.


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PostPosted: 01 Jan 2010, 10:54     Post subject:
Gilded Claw
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Sad to see it's not released yet, but good to see constant updates :tup:

How much are we actually losing with the culling of spells? I always wished spells were just treated the same as items myself. random bit of semi-relevance that :P

Anyway. Release! :D

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PostPosted: 15 Jan 2010, 04:43     Post subject:
Skaarj Assassin
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Joined: Apr 16th, 2009
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Will the nali be in TCO?


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PostPosted: 15 Jan 2010, 14:05     Post subject:
Skaarj Warrior
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Nalisavior wrote:
Will the nali be in TCO?


i think they are,i mean. unreal wouldnt be unreal without nali,and mostly every mod/sp campaigns got nali's in them. btw: nali should be able to carry 4 automags :tup:


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PostPosted: 15 Jan 2010, 18:21     Post subject:
Skaarj Elder
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NaliSlayer wrote:
btw: nali should be able to carry 4 automags :tup:

:lol: That never occured to me, but come to think of it, definetely yes.


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PostPosted: 15 Jan 2010, 20:59     Post subject:
Skaarj Elder
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There's a dead Nali in Skytown Redux holding four automags that you can't pick up. I guess their empty, but at least Prophet realized and utilized that concept.

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PostPosted: 16 Jan 2010, 03:16     Post subject:
Skaarj Assassin
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I think the nali fighters in operation na pali were pretty sweet shame no other map pack has gone with that idea.


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