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PostPosted: 08 Feb 2010, 15:42     Post subject:
Gilded Claw
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You can do that with ENB... But you need to set the texture settings every time you run UT. To remove bump XD

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PostPosted: 08 Feb 2010, 20:13     Post subject:
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Or wait for RD with it's post-process editor :).

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PostPosted: 08 Feb 2010, 21:50     Post subject:
Gilded Claw
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Raven wrote:
Or wait for RD


I've heard that 5 times already...

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GreatEmerald wrote:
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PostPosted: 08 Feb 2010, 23:02     Post subject:
Skaarj Elder
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qtit wrote:
Raven wrote:
Or wait for RD


I've heard that 5 times already...


Yeah Raven, do you do that on purpose, just to try and get to us? :P

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PostPosted: 09 Feb 2010, 01:38     Post subject:
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Working as hard as I can (as much as I can) to get it done as soon as I can :). And it really does work exactly like in UE3 :). No more teasing though :P I've posted few details about how it works here: http://turniej.unreal.pl/portfolio/?blog quite old version though.

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PostPosted: 09 Feb 2010, 03:35     Post subject:
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Yeah, I've done some testing of our RD maps in grayscale. Interesting feature if you can do it as well, but to use it in a pack one always has to ask themselves what purpose it would have for being there. In RD, alot of the post process effects like this are being used for things like perceptive ailments (sickness, hallucinations, ect). It would be rather interesting to see a pack use grayscale exclusively in maybe a kind of Film Noir type narrative.

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PostPosted: 09 Feb 2010, 04:04     Post subject:
Skaarj Elder
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Post-processing is only going to be included with RD on first release rather than when it's finished, then, right?

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PostPosted: 09 Feb 2010, 04:13     Post subject:
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jetv435 wrote:
Post-processing is only going to be included with RD on first release rather than when it's finished, then, right?


Yeah, but it isn't like this technology is impossible to achieve on one's own (let alone simply doing something like grayscale). I would not recommend that anyone "wait" for RD to get our feature...maybe a few years ago I might have said something like that, but not now ;) I think if anyone is waiting on us so they can get an asset for a mappack they are working on, I'd say that's a mistake. It's 2010. Don't wait. Release your stuff!

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PostPosted: 09 Feb 2010, 20:55     Post subject:
Skaarj Warrior
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:o yeah i love post-processing,does the cyber-eye of jones also get a post-processing feature? or can we use it as night vision? though we might get a bit offtopic


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PostPosted: 10 Feb 2010, 02:37     Post subject:
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I think we're way off topic as it is already.

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PostPosted: 13 Feb 2010, 23:52     Post subject:
Gilded Claw
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Mister_Prophet wrote:
Yeah, I've done some testing of our RD maps in grayscale. Interesting feature if you can do it as well, but to use it in a pack one always has to ask themselves what purpose it would have for being there. In RD, alot of the post process effects like this are being used for things like perceptive ailments (sickness, hallucinations, ect). It would be rather interesting to see a pack use grayscale exclusively in maybe a kind of Film Noir type narrative.

Hollow moon for ut2004 was supposed to be based on that. Wish they'd finish development already :lol:

Old horror movie style, no sound effects, no colour, just black, white and a scary soundtrack.

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PostPosted: 09 Aug 2012, 12:51     Post subject: Re: [ut] Project: Insecurity
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look forward to! as progress? \o/


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PostPosted: 11 Aug 2012, 23:22     Post subject: Re: [ut] Project: Insecurity
Skaarj Berserker
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Epic necroing.

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