jackrabbit wrote:
looks like your quoting my first sentence (one side of a view) and neglecting the other. Is it wrong for us to take brushes from the original game? I don't do it.. but I don't think its wrong.. do you? With this "cut the bullshit" deal you posted here I assume thats what you feel. Like I said.. my views are 2 sided here. I don't blame Jazz for what he did, but I don't go waving a red flag around saying "this is all under the Unreal Engine platform so who gives a nickel?" I can't understand how it would make me feel if some "random dude" came on the forums one day and posted his project which includes numerous brushes from my pack. The difference here is that Jazz made the right decision to admit to his faults and start again.
I quoted the part of your 50/50 stance that I disagreed with, since we can all agree on the latter. But on your first opinion...I take strong issues against the mentality that taking from other community authors is "conceptual level design" and something that should be patted on the back, which...and correct me if I'm wrong, you
half said you support. There's a gray area with the mapping learning process. We've all looked at other maps when we were starting out to perfect our own art. And more often than not the best inspiration comes from community maps. As a mapper I understand that. But you need to put what happened in this particular instance in context. This was not a private affair. This was a competent level designer who could have studied fellow maps and learned how to do it himself. Although that doesn't say a budding mapper has the right to do the same thing.
As for your question Jackrabbit, Do I think it's wrong to take brushes from the stock levels (i.e., levels we all paid for when we bought the game)? Short answer, no I don't. Although again, this depends strongly on context. There's reduxing a map, as an homage and a return to a location from a mother game in a new storyline...as seen in ONP and 7B. And then there's cases where people take CTF-Face...change some guns...and submit it to a mapping site with the new title CTF-FaceExtremeMountainDewVersion. One is a serious use of paid for material that uses them in a new way and another is hard drive fodder.
jackrabbit wrote:
Don't get me wrong.. I agree with what you have to say here. I'm just saying... the Unreal Engine is only capable of 'so much' as we already know. There is a right way and a wrong way to do terrain. Taking Harobed's terrain brush and editing it for your own map is probably the smartest decision if you didn't want to make the brush on your own. Taking a community mappacks brush is questionable... but isn't it in essence the same thing?
No. If I get paid for a map I made and had it put in a game...then I no longer care what happens to it. The credit will always be mine. That's the difference.
Besides the issue of context, which is debatable for using paid for stock maps (ONP and 7B are two examples of packs that do this, but in the context of their storylines and how they are used...it is more of a homage or a narrative based thing than the author doing it because he cannot make the maps on his own)...using community made material on the scale that Xenome did is a bad thing. Because we all know where the maps come from when we buy our mother games. Community maps don't get the same exposure, and inside our little niche there exists a kind of unspoken contract about each others work.