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PostPosted: 02 Jun 2012, 13:39     Post subject: [u1] Illhaven 2012 released
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Hooray! Kew has kept his promise; the recently announced Illhaven 2012 project is now available in beta state. You can find the download link at the relevant UnrealSP forum thread.

Make sure to check it out and to give feedback on any issues that need to be ironed out before the full release!

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PostPosted: 03 Jun 2012, 00:46     Post subject: Re: [u1] Illhaven 2012 released
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Thanks!
Perfect for 14 years of Unreality :D

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PostPosted: 08 Jun 2012, 05:58     Post subject: Re: [u1] Illhaven 2012 released
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I just came. And now I'm downloading this.


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PostPosted: 11 Jun 2012, 04:01     Post subject: Re: [u1] Illhaven 2012 released
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How wonderful it was to return to the world of Illhaven! I did not realize how much I missed it until I went back. Illhaven is now divided into nine sections, and, it seems, you do no0t have to play each section in order. I played this just as I played the original Illhaven (as I play Unreal Gold). I played it in Unreal Tournament. I had absolutely no problems, and it took two days for me to complete. i was sad it was over, and look forward to the final version.


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PostPosted: 11 Jun 2012, 18:09     Post subject: Re: [u1] Illhaven 2012 released
Skaarj Assassin
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Monkofmagnesia, thank you very much for your remarks! Glad you enjoyed it. It is comments like yours that encourage me to continue with the additional maps I am doing, to be included in the final version of this series. :)


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PostPosted: 11 Jun 2012, 23:11     Post subject: Re: [u1] Illhaven 2012 released
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I'm gonna try this ONCE I find Unreal Tournament for one lousy texture package...

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PostPosted: 11 Jun 2012, 23:14     Post subject: Re: [u1] Illhaven 2012 released
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unrealtexture website should have all the utx packages

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PostPosted: 11 Jun 2012, 23:16     Post subject: Re: [u1] Illhaven 2012 released
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Yeah but I want to install UT anyway for....alot of reasons. XD

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PostPosted: 12 Jun 2012, 00:40     Post subject: Re: [u1] Illhaven 2012 released
Skaarj Assassin
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Joined: Apr 23rd, 2011
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For anyone thats lazy.
Here are links to download the necessary textures.
UTTech1
city
ShaneChurch
UT

While I am here I may as well say the maps look great.I apperciate your come back after all the years to remaster and continue the maps.

I am not sure if this is the exact place to discuss the bugs with the pack , but i have one odd complaint,

In illhaven_107 there are patrolpoints that tell the kralls to playanimation Sequence 'Waiting' Witch doesn't exist in the krall mesh , Causing a stream of about 25+ script errors.
After thinking about this a bit , I realized you likely did this on purpose to make the krall disappear. But instead of using a bug to make this work , Why not a tiny bit of custom script on a custom patrolpoint/trigger to make them bhidden / transparent texture etc for there ghostly disappearing act?

I know it dosnt effect gameplay in any way , but its all in the details.


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PostPosted: 12 Jun 2012, 05:18     Post subject: Re: [u1] Illhaven 2012 released
Skaarj Assassin
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bob, appreciate what you say.

The Black Raven Inn (107) was kind of an experiment in getting krall to act differently (frozen, deaf, shortsighted, sleeping on guard and all that kind of thing). So I fiddled around with the properties until I got them to act like I wanted. That was a long time ago..... like in the last millenium......

Anyway, thanks for the input.


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PostPosted: 21 Jun 2012, 21:43     Post subject: Re: [u1] Illhaven 2012 released
Skaarj Assassin
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Joined: Apr 27th, 2012
Posts: 123
Final Illhaven 2012 released today. Go to Project Presentation thread for link' :)


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