Posted: 04 May 2012, 12:27 Post subject: Re: 04/05/2012 - "Velora Pass" by Jeremy War
Nali Priest
Joined: Nov 11th, 2007 Posts: 5949
Sorry for the delay, D-D wasn't around this week I guess. Thanksfully this MOTW is about a pointless map ripped out for from a cut Nali/Underground section. Honestly I don't get why they decided to leave this one in the final game.
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Posted: 06 May 2012, 02:17 Post subject: Re: 04/05/2012 - "Velora Pass" by Jeremy War
Skaarj Elder
Joined: Dec 8th, 2007 Posts: 1268
Twuz cool, this map has some glitch with that bridge from the DK coop maps, might have been once but I think you might not see the bridge even though it is there.
Like a flickering mover problem and it don't come to the top or something like that.
I liked it because you beam into the map and is a good intermission-transition map, fun !
Posted: 06 May 2012, 02:40 Post subject: Re: 04/05/2012 - "Velora Pass" by Jeremy War
Trustee Member
Joined: Nov 12th, 2007 Posts: 1306 Location: UK
Decent as a boss/transition level. I like the way the bridge provides an alternative (albeit kind of obscure) method to take out the Stonetitan. If you fight it straightforwardly the arena (outside the somewhat exploitable open space at the entrance to it) is a nice mix between cramped and open that plays to the enemie's strengths, and I recall finding it quite challenging the first time I played the game.
Posted: 06 May 2012, 13:00 Post subject: Re: 04/05/2012 - "Velora Pass" by Jeremy War
Nali Priest
Joined: Nov 11th, 2007 Posts: 5949
Guardian.umx crashes one of my UT installations, so that's probably the big reason why I hate this map more than I did before. Worst boss battle of the entire game as well.
_________________ Goodbye, or DIE.
Quote:
<Gundy> ebm had 65000 fucking guts but you're a funny guy shouting testicle malfunction in the lander
Posted: 06 May 2012, 13:21 Post subject: Re: 04/05/2012 - "Velora Pass" by Jeremy War
Gilded Claw
Joined: Nov 12th, 2007 Posts: 1579 Location: Riding my bicycle from the highest hill in Sydney to these forums
I thought the boss battle was pretty sick. What's wrong with it? The atmosphere was epic imo. Felt like something out of LOTR-crossed-Indiana Jones with the giant statue of a titan coming to life as you take the dp power up.
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Posted: 06 May 2012, 13:26 Post subject: Re: 04/05/2012 - "Velora Pass" by Jeremy War
Nali Priest
Joined: Nov 11th, 2007 Posts: 5949
Extremely boring and exploitable. It's just a Titan with more health and AI problems. And takes more time than necessary. Doesn't help that the entire map makes no sense either - it should be a pass, not a freaking dead end.
Might as well say it's the worst level of the entire original game...
_________________ Goodbye, or DIE.
Quote:
<Gundy> ebm had 65000 fucking guts but you're a funny guy shouting testicle malfunction in the lander
Posted: 06 May 2012, 16:30 Post subject: Re: 04/05/2012 - "Velora Pass" by Jeremy War
Skaarj Assassin
Joined: Dec 23rd, 2007 Posts: 106
I do like the atmosphere of this map, and there is a unique quality to it with having the Titan come to life after taking the upgrade. But instead of being so transitional, I would have preferred having the player teleport to a more substantial map, perhaps a modified Spire Valley instead. Multiple Titan fights in a more open area would have made the concept of being back on the planet's surface more interesting, imo. The only problem with that, though, would be following up that large map with Bluff.
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