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PostPosted: 05 Jan 2012, 17:20     Post subject: Re: 02/01/2012 - "Cats 2" by Bill "Spentron" Spencer
Skaarj Warlord
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Joined: Dec 19th, 2009
Posts: 530
Location: Gone
http://web.archive.org/web/20071109152253/http://www.intergate.com/~spentron/unreal/

The links on the Wayback Machine still work. Here are some MediaFire links:

226: http://www.mediafire.com/?1fb5tlsmbggl581
All Unreal Versions: http://www.mediafire.com/?kyursw66x90ivky
UT: http://www.mediafire.com/?s2iamjb03yb835e


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PostPosted: 06 Jan 2012, 14:03     Post subject: Re: 02/01/2012 - "Cats 2" by Bill "Spentron" Spencer
Skaarj Berserker
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Joined: Nov 11th, 2007
Posts: 260
Thanks for the links. On closer inspection the only difference between the Unreal and UT versions is the music.

Having played it it's not bad, at least from a gameplay perspective. The lighting could've done with some work especially in one of the areas where the ground is nearly invisible and there a sharp drop nearby. Didn't help you had a horde of enemies trying to kill you at the same time. A door was also buggy and I had to "ghost" through it.

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PostPosted: 06 Jan 2012, 16:53     Post subject: Re: 02/01/2012 - "Cats 2" by Bill "Spentron" Spencer
>:E
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The map definitely isn't pretty, but god damn is it a blast on Unreal difficulty. You don't even need to beef up the pawns with mutators because there's so many of them. Well, I DO recommend using MoreGore because why WOULDN'T you use MoreGore?

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PostPosted: 08 Jan 2012, 16:07     Post subject: Re: 02/01/2012 - "Cats 2" by Bill "Spentron" Spencer
Skaarj Elder
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Often quite confusing to know where you have to go, but there is enough things to kill while I figure it out. :)

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