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|
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admin
set
|
ammo
|
ammoamount
|
#
<1-99999>
|
sets the ammo for all weapons
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admin set
|
human
|
health
|
#
<1-99999>
|
set health for human models
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admin set
|
skaarjplayer
|
health
|
# <1-99999>
|
set health for SKTrooper model
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admin set
|
naliplayer
|
health
|
# <1-99999>
|
set health for Naliplayer model
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admin set
|
zoneinfo
|
zonegravity
|
xyz
|
(x=0,y=0,z=-200) = low gravity
(x=0,y=0,z=-950) =norm grav
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admin set
|
zoneinfo
|
zonegroundfriction
|
#
|
0.3 = slick ground
4 = normal
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admin set
|
playerpawn
|
aircontrol
|
#
|
0.3 = UT style control
0.05 = normal
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-
|
-
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slomo
|
#
|
0.5 = 1/2 speed
1 = normal
2 = 2x speed
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admin set
|
-
|
jumpz
|
#
|
325 = normal
975 = jumpboots
2600 = 5X jumpboots
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admin set
|
<class>
|
lightbrightness
|
# <0-255>
|
emit light part1
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|
admin set
|
<class>
|
lighthue
|
# <0-255>
|
emit light part2
0
30
85
170
|
|
admin set
|
<class>
|
lightsaturation
|
# <0-255>
|
emit light part3
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admin set
|
<class>
|
lighteffects
|
t
|
emit light part4
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admin set
|
<class>
|
lightradius
|
# (0-255)
|
emit light part5
3 = small
5 = med
10 = large
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|
admin set
|
<class>
|
light type
|
t
|
emit light part6
|
|
admin set
|
<class, weapon>
|
projectileclass
|
t
|
primary fire
projectiles
|
|
admin set
|
<class, weapon>
|
altprojectileclass
|
t
|
secondary fire
projectiles
|
|
admin set
|
<class, projectile>
|
momentumtransfer
|
#
|
each projectile has its unique momentum transfer
|
|
admin set
|
<class, projectile>
|
damage
|
#
|
each projectile has its unique damage
|
|
admin set
|
<class, weapon>
|
hitdamage
|
|
only
works on instant-hit weapons
|
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admin set
|
<class>
|
drawscale>
|
#
|
size of model
1 usually = default
|
|
admin set
|
<class>
|
fatness
|
#
<0-255>
|
fatness of said model
128 = default
|
|
admin set
|
<class>
|
style
|
t
|
sty_translucent
sty_modulated
sty_normal
|
|
admin set
|
<class>
|
mesh
|
t
|
similar to changing the model a class uses
(find meshes in UEd)
|
|
admin set
|
<class>
|
ambientsound
|
t
|
use any looping sound. class will constantly play sound
(find sounds in UEd)
|
|
admin set
|
<class>
|
soundradius
|
#
<0-255>
|
radius of which the sound can be heard
|
|
admin set
|
<class>
|
soundvolume
|
#
<0-255>
|
volume at which sound is played
|
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admin set
|
<class>
|
soundpitch
|
#
<0-255>
|
pitch at which sound is played. 64 = default
|
|
admin set
|
<class, monster>
|
projspeed
|
#
|
speed at which monster's projectiles move
|
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admin set
|
<class, monster>
|
groundspeed
|
#
|
speed monster can run on ground
|
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admin set
|
<class, monster>
|
health
|
#
|
amount of health monster has
|
|
admin set
|
<class, monster>
|
jumpz
|
#
|
height monster can jump
|
|
admin set
|
<class, monster>
|
rangedprojectile
|
projectile
|
the projectile monster fires
|