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Custom Map Reviews |
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USP-07, "Shia'dorle Refuge" by ZyntheticStoryAfter the drop in the Shia’dorle temple you find yourself in what the Nali describe as their holy refuge. The translator message at the start of the map gives a very good description of what to expect. The refuge is swamped with flies and is now a treacherous place. The constant rain seen in USP-06 has flooded the path to Yntic Zhet pass. Your task is to figure out if you’ll be able to get there.
Creatures and ItemsWeapons acquired: DP Powerup, Automag, Stinger, ASMD. ArchitectureArchitecture is of good quality, but not exceptional in any way. Some parts of the map could have done with more detail, but as it is now the map has a framerate-friendly poly count, which is equally as important. TexturingSome misalignment in the flooded chamber, but I doubt that any one wearing a scuba gear and fighting a Giant Squid has the time to take a proper look around, so this is forgiven, even if it is unnecessary. Different texture sets have been used, including ShaneChurch.utx, NaliCastle.utx. Mine.utx etc. The textures chosen gives the level an authentic feel, but few omg-omg moments. Solid work! LightingAs a whole the map has decent lighting. All lights have sources which make sense. and great care has been taken when lighting the hallways leading to Yntic Zhet pass.
SoundPlenty of sound actors in this map, and Zynthetic has done a marvelous job in making the hallways come to life. Considering that it’s harder to create a believable organic atmosphere indoors than it is outdoors, and especially so in a deserted and barren place like this. Technical ExecutionLots of interesting things happening here. Spawn points, traps, advanced movers, helpful Nali and so on. As far as I know this map has been a learning experience for the author, and it is obvious that he is a fast learner! That being said there are a couple of things that needs to be mentioned. First of all: The Giant Squid is either to big, or the room is too small (you choose). The tentacles disappear into the surrounding structures, and that just doesn’t look right at all. It is also possible to shoot the chain holding the Squid cage from beneath. Meaning that you can actually shoot it off and not even know that it was there. GameplayA very fun and moody experience. This pack has revived the Unreal fly! First in Usp-03 and then in this map. We had forgotten how scary the little buggers can be when you face 10 of them at the time. Zynthetic has done everything right as far as gameplay goes. You get a good description of the level as soon as you enter it, and there are small sub-stories that keep it all interesting. There are surprises and traps everywhere, and having encountered just one of them, you suddenly get the urge to take things real slow; because you just know that something bad is going to happen. Even though the Giant Squid was a bit of scale, it was an interesting and original twist. Thumbs up! Overall EffectA very good ending to the “Shia’dorle trilogy” and a highly playable map. There is enough going on to keep the player both interested, and on his toes. If you are interested in spectacular architecture and original design, then this is probably not for you. But if you want an extremely playable and entertaining map... well, you just found it!
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