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Walkthrough - "Xidia Gold"Derelict SurfaceMap Author: Sjoerd "Hourences" De Jong The second-to-last map of Jones. You're now truly inside the Derelict Skaarj ship, and the most powerful Skaarj are awaiting you, until its end. This level can be very annoying for casual players on Unreal difficulty thanks for the incredible amount of Skaarj Praetorians. Fortunately there's always a way to survive, but it won't be easy. Equip the Eightball and open the door. As you pass through it, start to charge some grenades. Now turn to the left and you should see your first challenger: a Skaarj Praetorian. Release all the charged bombs on his body (may be hard as the Skaarj isn't actually going to you at the start. Just reload the game if you fail). As the bombs hit the enemy, retreat in the map's first room. Once you have kill the Skaarj, deal with the three Devilfish. They swim very fast, and arrive everywhere in the flooded area. Just stay in the exit of the map's first room and shoot them with the Dispersion Pistol (DP). After the buggers die, you can explore the first area. In the middle, you'll find two empty boxes, a Health Pack, an Eightball Gun, an Automag and a can of 12 Eightballs. Now go to the elevator and ascend it to arrive at the second floor, the easiest one of the bunch. As you step in the chamber after the lift corridor, you'll be probably assaulted by three Pupae coming from the right side and two from the left. Just stay in the previous corridor and wait for them with the DP. As they arrive, shoot them and, if they manage to run near you, fall down to the lift (fortunately no damage). The Pupae will lose time to jump below and you'll have lots of room to take them down. Remember that you can hear always their sounds if one is nearby and still alive. Return above and go to the left tunnel. When passing the corner, you'll be attacked by another Pupae coming from above, so run backward and kill him with the DP.
Advance to the middle of the area and proceed to the third corner. Here the two final Pupae of the floor will attack you. Use the same strategy as before. When you arrive, it seems to be empty, but it actually hides one of the hardest battles of Xidia. The pathway in the middle is blocked by two crates, and between them, you should see an Xidia Skaarj Gunner. Be sure not to make yourself visible and go to the corridor on the right (if you go near the crates an earthquake occurs).
After releasing them, retreat behind your corner's wall and equip the Flak Cannon. The rockets will heavily damage the Sniper Elite, who now chases you. A well-placed Flak Shell (you have to shoot him before he fully sees you, which happens shortly after you see part of his body that you have to hit) should kill him now. If he's still living, pray for luck, retreat back and use another Flak Shell. When he dies he'll drop a Clip and a Flak Cannon which you may want to save for the next few Skaarj: the Xidia Skaarj Gunner and another Skaarj Sniper Elite who have seen you from the opposite corner. When the Gunner dies, he'll drop only his Eightball. Now get everything you need and go in the corner where the CAR Skaarj Sniper Elite was. One of the two crates, the one on the right, will be opened for you. There is a Blade Hopper and a CAR Clip. Time to go in the last floor of this place. Be sure to save the game and have the Eightball equipped. When you use the lift to go above, be sure to hide behind the crate in order to not to be seen by anyone found in this last floor. As the elevator arrives at destination, wait 2.5 seconds and start charging Eightball bombs. Now run to this floor and you'll discover a Skaarj Praetorian who will run at you after he's spotted you. When he's near you (avoiding his projectiles may take some great strafing skills, but he mostly only runs here) release the bombs. When he dies, he'll reward you with a can of 12 Eightballs. Save your game and return in the floor above. Now here you'll find another tricky battle, which is even harder than the one you fought below (possibly the most annoying in Xidia). Once you arrive in that big door in the distance, a neon lamp will fall from above and two Skaarj Praetorians will appear (from the right side, after the position of the broken lamp) in order to kill you. How it can be done? Strong Enemy Fight: Two Skaarj Praetorians At the start I thought this battle was damn impossible. How can you fight TWO Uber-strong Skaarj Praetorians that have: very high health, fast projectiles, running constantly at awesome speed etc... Forget those lame, big Red Nemesis found in Outpost Pheonix, Spencer's fourth map and Sky Town Reduxx, these ones are much worse. Of course, we already killed two Skaarj Praetorians in a row in the previous map, but you just simply used an AI glitch with the help of some broken staircase... plus you were able to lure only ONE of them at time. Be sure to have the Eightball equipped and proceed to the left corridor at the start of the floor. Pass the first corner and arrive at the second one (you may want to save the game here in order to avoid wasting time if you die). When you arrive at that destination, start to charge your Eightball bombs and proceed to the middle area. |_ In the middle of the vertical line the two Skaarj Praetorians are running, while you are in the centre of the horizontal one. 80% of the time, the two Skaarj will try to run at you not by using the right way, but by trying to jump over the gap between the two bridges. In this way, both Skaarj will fall down like idiots. The strategy sounds incredibly confusing at first, but if you try run from them by staying near the edge of ANY corridors, it's possible that the trick will happen. Do lots of tries about this. You don't even need to release those bombs at the start, but better do so... Three situations may happen now: 1) Both Skaarj are still on your floor: pretty simple. Go in your menu and reload the game. Once the Skaarj die, breathe for a while. Remember that both of them drop a Health Pack. If you don't know how to go over the base of the two towers without getting damage, you can simply drop from the second floor (remember that the first is the flooded one in my dictionary). Now return to the last floor again and go to the right side. Be sure to save the game (of course! After that mad battle!) and enter the door here, as you can open it. Follow the corridor and ascend in the floor above with one of the two elevators. "Mission Update: Jones, the second drop ship is on it's way to the Hangar in the Military complex. Seems that when your dropship got taken out, the second ship flew toward Outpost Pheonix to aid your team, but thanx to a alien ion blast, their radios were disabled. They also claim to have taken down two small jet bombers, one of which they said had bombed Outpost Pheonix earlier. Theres still one more fighter they are looking out for, hurry to the Military base!" Pass through the next tunnel until you arrive in a balcony found in a gargantuan cylindrical-shaped area. Over you the sky is visible, and some Starships fly through it. Have a lap around this balcony but STAY AWAY from the edge. Now save the game, wait a little and return to the previous corridor. A Skaarj Praetorian (with 320 health like a Lord or a Berserker, but more resistant as always) has appeared because he seeks your obvious death. 1) Charge the usual Eightball grenades when he starts to run away. Chase him, but stay away from a certain, safe distance. As he arrives at his destination, he'll begin to chase you. Release your (six if everything gone alright) bombs to him. If he doesn't die, equip Flak Cannon, then side-dodge and primary fire him to death. The choice is yours, but you can make your strategy. At least try NOT to lose a lot of health because this guy is a pushover. Just be sure not to make the fight continue to the balcony, PLEASE. Before going to the balcony area and start to create mess here, be sure to pick up anything you left in the first part of the map as you may forgot them. Return to the balcony, save the game and equip your Shock Rifle. Now go to the right hand side and try to see what's below. There are two Skaarj Sniper Elites, on both right and left side, found over piles of crates. They are armed with the same weapon you have in your hands... the Shock Rifle. Both are strong and need to be defeated one by one (at least it's more recommended). Be sure that they haven't discovered you or realized anything (in other words: see if they are in their original positions) and stay on the right side, in the part without the railings. Aim at the Skaarj on the right side (be sure you're only visible by him) and shoot him with two Shock Bolts consecutively. He should fall behind the crates. If done correctly, he'll not be doing anything at that point and will remain behind the boxes. Ignore him and think about the second Skaarj Sniper Elite, who shouldn't have moved from his position. When the second Skaarj dies, be sure to get both dropped Shock Rifle and stay on the exterior part of the area. Look above for the usual awesome Unreal Engine 1 effects with explosions and a falling lift. Stay away for sure. Check both panels near the two lift, the one on the left... "<<LIFT ERROR>> Inform Lord Tareth of malfunction, those responsible will be punished for insolence." ...and the one on the right: "LIFT DEACTIVATED: Secondary power unit must be activated before Lift accessable." You have to activate this latter lift. The big area here doesn't contain anything with which to do so: the activation panel is found below the floor, as you see from the grates in the middle of the place. To get there, jump into one of the two lift pits. They have the entrance to that corridor. Now in the main area two normal Skaarj Gunners have appeared. They can be hard or easy, depending on how good you are at avoiding lots of rockets in a short space of time. Just go around the exterior part of the area (far from the wall) and kill them with the DP or CAR's primary fire. Save the game before this part. The elevator descends very slowly. When it is near destination, charge some Eightball bombs. Be prepared when you see the Skaarj Praetorian. After he jumps from the elevator, release your bombs to him and switch to the Flak Cannon (primary fire is obviously better as the Praetorian likes to stay near you most of the time). If you have difficulties in this last part, be sure to fool the enemy by going around one of the piles of crates. When he dies, get the two Eightball Guns if they are still in the field and use the lift to go to the top of the area. During the trip you can return to the balcony which leads to the first part of the map. When you arrived at the top (IGNORE that part below it) you'll see a closed crate on the right... "CRATE LOCKED" The passage nearby is opened, but it's full of fire which it can damage you if you touch it. Fortunately there are no enemies or items here (for the latter except the end), so you only need to worry about the flames. 1) First set of flames in the doorway can be passed by going on the extreme right, running through the grate.
2) When you arrive at the broken door, use the left side.
4) Directly after it, there are two flaming metal pieces. Pass between them.
5) There are now two flaming planks and a metal brick. Pass in the passage on the left of the brick.
7) You'll find at the left side, behind a broken metal piece, two Bandages (10 health for both), the crate key and a message: "Clarke, Log: I figured that we may not make it to the Military compound to meet up with Judd's team if we take the main route. I knew there was a service tunnel just under the main route, so I marked a weak segment of the wall with an Orange "X" mark and prepared some C4. When we were ambushed, I was afraid the aliens would use my escape route to ambush Judd, so I locked the C4 in a nearby crate and kept the key with me. Once placed, the bomb goes off in a matter of seconds. ( No date, rest of mesage burned off)" 8) Obviously, return back now. It seems to be harder going in the opposite way, but be patient and anything will be right. As you arrive at the locked crate, you can open it. The message changes: "CRATE UNLOCKED" Inside it you'll find a Health Pack and a C4 explosive (not an item, just a scripted thing). See the hole in the middle of the balcony? Jump down into this to go to the area below.
Save the game and go to the left side. "Gere, Journal: Richie was right, I should have listened to him. But they aren't demons, those three winged freaks. Two of them, as far as I can tell, seem to protect the third, the one I only glimpsed briefly before they tele-escaped. I don't know if we're ever gonna beat these things before USM shows up, but one things clear, that third winged monstrosity has to die if we ever stand a chance of survival.(5/25)" Now return back and go to the opposite side. Save the game too after you heard a Skaarj killing a human. After the turn, there's a last nice guy. Strong Enemy Fight: Skaarj Praetorian It's nothing like the double Praetorian fight, but who knows, this guy can be hard. There are two strategies to beat this guy, one hard and one easy. The hard one is using the Ripper. Remember the weak Skaarj Praetorian you killed in the corridor before the cylindrical-shaped area? Well, you have to do the same here. If you want an easy time, do the usual anti-single Praetorian strategy: load lots of grenades and release them to him when you make yourself visible. Run back and finish him with Flak Cannon's primary fire. Get anything you left in this corridor and proceed to the part where you encountered the last Skaarj Praetorian. Pass the door and enter the mine-themed room to finish this nightmarish map.
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