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Walkthrough - "Xidia Gold"Derelict UndergroundMap Author: Sjoerd "Hourences" De Jong After the cave areas below the human outpost, you're now going to make a trip through the Skaarj Derelict ship. As you may know, it's not dead, and it also contains a powerful species of Skaarj Warriors that you should, more or less, fear... Short map, but with hard battles. You'll start it in the small room you entered in the previous level. Pass through the door here to enter this new kind of cave environment, which seems to have more life thanks to vines, fireflies and tarydium. You don't need for sure the Searchlight... As you progress, you may see a lone Skaarj Warrior escaping into the pipe at the end of the place. Ignore him as he then disappear into nothingness. About the area you're in: check the left side for two Seeds and a message from the body: "Thompson, log: We left the outpost behind, Judd led us to the old vehicle bay. We fueled that old Helicopter that they brought in here 20 years ago. Damn thing still works. Judd is taking a team overhead the Derelict ship, our team is infiltrating down here to draw attention. I hope this works. ( dated 5/25, todays date)" On the right side, behind the crates, you can find a Clip, a Shock Core and a box of Flak Shells; you'll probably need the Flak ammo after the battle with the White Scorpion. About the two other items, you're going to waste them in the following battles, so be sure to remember their position.
There are also two Tarydium Ammo near the fallen kart, but it seems they don't work. Getting them (which happens always) or not makes nothing happen. Just as weird... as the presence of a Mining Tool found over that hole in the roof. Just ignore it, and look at the Skaarj ship passing below the sky.
Now run through the big pipe and you'll find yourself in another cave with a bridge found over a river. In the water you'll see some Biterfish moving in the cave on the left, as they are dragged along by a strong current. If you fall in the pool, you'll do the same thing, ending up to a dead-end together with the (aggressive) fish. As you touch the end wall, you die. Cool huh? Be careful, as the middle of the bridge you're on will break and fall below (together with you if you are on it). If you haven't got the message... DON'T FALL IN THE RIVER OR YOU'LL DIE! Just jump over the gap of the bridge and pass the set of two big doors in front of you.
You finally entered the Derelict ship. The first room is a large area with a harmless Skaarj tank in the middle. Don't go to the other side: stay near the entrance doors and use the Sniper Rifle to observe the situation near the door at the end of this chamber. On the left side, you'll spot two Xidia Skaarj Troopers, one armed with the Ripper and the other one with an Automag. There's a third Trooper near them, with the Automag equipped. " Harding, log: This place is alive. We came in and they were waiting for us. Lost 8 guys in 3 minutes. I just hope we hold out till Judd's chopper gets to the Military base, he still has that alien jet fighter to deal with, not to mention those two small bombers. (No Date)" During the course of the previous battle, you may have seen again the escaping Skaarj Warrior, this time found over the staircase. Ignoring him is always the best idea. Now go on the floor above, shoot the windows you see with the Dispersion Pistol (DP) and go in the opened corridor. After the first turn, you should see a broken pipe which is losing water. Over that flooded zone, on the ceiling, there's a Pupae who'll try to ambush you. Just look at the roof and use the DP at the Pupae that you'll see. He's pretty hidden though. Enter the next room and you should see a staircase. It is actually broken in the middle, and the steps will fall once you tread on them. It's recommended to do this, as you can use it as an advantage against some guys you're going to face. If you can't climb the staircase, then use the its trims. Go onto the next floor and you should see, after the second staircase, the scared Skaarj Warrior who once again will run away. Climb the staircase (no ledges to break here) and try not to fall in the hole in this last floor. Just go in the corridor on the left and check the nooks on the right side. You'll spot three Bandages (10 health per one) and the third Dispersion Pistol Powerup (fourth level of the DP by now). Now you can drop in the hole on the ground that you passed before. You'll end up in the room with the windows you broke before (and be sure to do that before anything). Now press the red button on the panel and save the game! The big doors that was once protected by the three Xidia Skaarj Troopers is now opened and from here two angry guys will come out... Strong Enemy Fight: Two Skaarj Praetorians These two, like the Red Nemesis you beaten in Outpost Pheonix, are members of this powerful Skaarj class named "Praetorians". As you can see, they have the same red skin as the Praetorian Pack Leader and have similar strength. Both Skaarj Praetorians will come out from the door and will see you once you make yourself visible (which happens when you go near the corridor which leads to the staircase area). They'll then chase you, after having some problems at the start (you know the AI...). Now to deal with this guy: lure him in the staircase area and go up to the second floor (the hub between the two staircase). Now, the broken ledges of the staircase can be used as an advantage to block the Red Nemesis, who will try to run here in order to get to you. This may not always happen, but try to shoot him with the Shock Rifle, as it can change the situation. If he's blocked, just shoot him with the Shock Rifle (don't waste more than 10 shots. At least you can recharge the weapon perfectly with that Shock Core you left at the start of the map) and the DP's orange bolts. To avoid his projectiles, just go back and forth using the floor as a cover, although it can be hard as the Skaarj can shoot however many projectiles he wants. Just do it with patience and be sure to have good reflexes. Every time you make yourself visible, shoot. The Skaarj, being blocked, will not dodge the bolts. The Combat Assault Rifle (CAR)'s grenades can be useful too here, as you can hit the Skaarj without making yourself vulnerable. They don't have so much health, just the same amount as Skaarj Berserker and Skaarj Lord... but these ones never get stunned unless they are near death. Now there's the second Skaarj Praetorian. I would recommend to save the game before attempting to kill him. Use the same strategy as before, and waste Shock Rifle's ammo only if you want to do it. An additional strategy would be using BioRifle blobs or Flak Shells, as you can safely damage them like as you would use the CAR's grenades.
Once both Skaarj Praetorians are dead, proceed to the newly opened tunnel, which is pretty large. Save the game too and equip the DP. After the first turn, you'll enter the continuation of this corridor. Now you must be careful when you see a red vent shaft on the left side, because if you walk a few steps beyond it, two Skaarj Warriors will ambush you on both sides... or one (the latter happens to me when I face the vent shaft's side - in this case, both Skaarj will appear in the opposite wall... in other words behind you). But you have time to escape as you can hear their sounds when they appear.
Once they are dead, return to the ambush point and advance. You'll probably notice some sets of bigger pillars through the corridor. The one after the Skaarj Warrior ambush hides, on the left side, another Skaarj Warrior. This is easy as hell: just run backward while shooting him with the DP's secondary fire. This will make him dodge, but you can shoot another (primary fire too if you're sure of the success of the hit) bolt in the position where the Skaarj landed after the dodge, but you must be quick. You'll spot a Skaarj Warrior, clearly the one who escaped always from you. He's bigger, but he still escapes... again. He goes to the left side (the other doors are closed, don't bother with them) and you can finally follow him. If your DP has its ammo near max, you can try to kill him by using the orange bolts. He'll stop on a lift platform and activate it (this is supposed to be the last moment in which you can kill him). The elevator will make a long fall below and the Skaarj will die. Yep, whether you actually kill him or not, you still get score points. So I recommend only watching him until his death. After the dramatic scene, look the crates around you. One of the two boxes on the right side can be opened (from behind) and contains a Health Pack and CAR Grenades. Now there's the hole of the elevator. Remember that if you drop down there's no way to return above, so be sure to have got anything you left behind (like the NHP at the start). Check the hole from above. You should spot a ledge in the middle of the fall. On that a Skaarj Warrior is hidden.
Start to annoy him by shooting DP's secondary fire bolts on his ledge, near the middle of the place. If done correctly, you'll damage him and he will become aware of your presence. After the turn in this flooded, cold chamber, there's one final challenge... Strong Enemy Fight: Skaarj Praetorian This guy can be more annoying than the his two comrades killed before, for the simple fact that the environment is so narrow and that he's incredibly fast. The only way to kill him is by using the Flak Cannon or (well...) the DP. With the Flak Cannon, just throw a Shell at him and then retreat. The Skaarj will make his appearance right in front of you and, in the mean time, you can use the Flak Cannon's primary fire to damage him. You can do the same thing with the DP, but it's very risky and you are likely to die most of the time. With practice you can do it, though, just be sure to lure the Skaarj near the pillars on the walls, so he will attempt to jump pointlessly (AI trick). In that moment he becomes vulnerable to your shots. Dodging can be obligatory at times. When the Skaarj Praetorian dies, the small door in the corridor opens and you can enter the room beyond it to finish the map.
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