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Walkthrough - "Xidia Gold"The Dead MinesMap Author: Mr. Prophet, reusing cave segments made by Hourences Spencer has finally got away from the Outpost Pheonix and follows pretty much what Jones did during his visit to Xidia: entering the mining tarydium caves below the human compound. But here, Spencer will find more than that, by facing an entire squadron of Skaarj, meeting face to face with this Lt. Cray and discovering the truth about the grey humanoid. A big trip you say... You begin the map in the corridor after the door found in the bottom of the elevator area you used before. And again (if that isn't a bug of mine) there's an Eightball in front of you. Get it and pass the next door.
Explore your balcony. On the left side, there are two wooden boxes with two Health Packs. On the right side there's a dead body with a Sniper Rifle and two boxes of Rifle Rounds. These are extremely useful for a forthcoming battle. If you don't need them, STAY AWAY. Save the game now and proceed near the moving platform. There's a cool situation when you activate it, and it just revolves around the first though battle of the map. When you press the panel, not only the pod will start to move, but behind you, from those two square-shaped door found on the walls (side of the entrance door), two Skaarj vehicles (the same ones found during the train level) will appear (one per hole). Both ships have two Xidia Skaarj Gunners (four in total, same - and normal - health/speed properties), all with different weapons. Vehicle coming from the wall on your left: Vehicle coming from the wall on your right: Staying on the platform (which moves to the other side after you pressed the panel) is NOT recommended. Both Skaarj vehicles move at the same speed, and the four Skaarj can just easily hit you, no matter what you try to do. In other words: GAME OVER. There are two ways to become winners in this battle... 1) First way: don't let the Skaarj spot you until the end of their vehicle trips. 2) Second way: Skaarj deaths mean points and kills for you. I wonder how to do it. Ok, all the Skaarj are dead and you didn't get a chance to grab a Flak Cannon and you didn't waste the Sniper Rifle's bullets? Recall the moving platform by pressing the panel again. When it returns to your position, press the thing again to go on the other side. I should warn you about a geometry bug which doesn't let you use the platform (it stops at the start and then returns back like nothing happened). This has to do with your character's collision. To bypass this, crouch when the platform is passing the problem spot. This happens mostly on the other side though. Now enter the next chamber, which is just another short corridor. A few steps and Lt. Cray will contact you... "Incoming Call: Spencer? I'm reading your signal at the Tram Station exit to the Mines. Your getting close to my region, but be careful! The area you are entering saw some serious Skaarj activity. Keep your eyes open and don't attract unwanted attention." The message warns you about an upcoming battle. Proceed through this place... Strong Enemy Fight: Skaarj-Controlled storage area
Difficulty: For newbies, this battle seems to be pretty much impossible. But it's crap compared to method 2 of the previous fight, not to mention other stuff in Xidia. As you can see the enemy list, you should kill them in a certain order, which makes the trip easier and less frustrating. First of all be sure to know the first part of the area you're in. The action takes mostly near the entrance doorway (the middle of the T-junction) which I call "Point T", and the corridor on your left (just at the entrance, turn left and you'll see this empty but long corridor) which I call "Path I". Go into Path I and proceed until the turn. Here you have access to another corridor which leads to a ladder going over one of those red, long crates. Ascend it and stay on the left side and away from the edge in front of you. Save the game now and equip the Sniper Rifle. Now (staying always on the left side) go near the edge and look below. You should see the first Skaarj Gunner, armed with a Shock Rifle. Once he's dead, he'll drop his Shock Rifle, a new weapon in your arsenal. Jump from the red crate for it. 100% possible that a cutscene is being shown about a red crate moving through the ceiling. Be sure to get the Shock Rifle and retreat to the middle of Point T. Save your game and be sure to have the Sniper Rifle still equipped. Remember the red crate that you climbed right now to kill the first Skaarj Gunner? It will now open, and from it two further Skaarj Gunners come out, the ones with a Shock Rifle and a Dispersion Pistol. Stay in Point T with the Sniper Rifle's Zoom on and face the middle of the area middle, but more to the left side. After a while, the two Skaarj arrive, running towards you. Shoot one of them (be sure to hit. Never underestimate anticipated damage) and retreat in Path I, facing Point T. The two Skaarj will now arrive Point T and you have to kill them with the Sniper Rifle. They like to advance to you pretty slowly, but the main priority is the Skaarj who wields the Shock Rifle. Kill this ONE firstly. The one with the DP has just more health and his bolts can be easily avoided with strafing. Retreat near the end of Path I if they are coming too close to you and be sure to land more headshots for quick kills (highly recommended). Now save the game again. Your next battle is against a Skaarj Gunner with a Mining Tool. Killing him is easy, what's harder is seeing him. It's possible that 25% of the time he tries to walk far from Point T's main pathway. To spot him, go to this pathway, stay near the crates on the left and look for any moving Skaarj. Fortunately, it will not make any other Skaarj spot you. Plus most of the time it just comes near Point T. Use the same method of the two previous Skaarj to kill this one. If you don't want to expend Sniper Rifle Bullets, your Mining Tool works well too (do this only in Path I!). Your next target is a Skaarj Gunner with the Automag, found on the second pile of crates on the left hand side. Stay in Point T and snipe him from here. He'll not see you, luckily. One headshot and two normal hits are as always necessary. Next Skaarj to kill: this is the hardest one. He's found in the red crate found over the pathway of Point T, but it's opened only on the side facing the centre of the area centre. To kill him, go below the entrance of the crate whilst aiming upwards, inside it. Now walk backward until your crosshair becomes red. This means that the Skaarj Gunner is just under your control... for now. He'll not see you obviously. Be sure to check the right side for a nook which leads to a red crate with a hole. Over it there's your last Skaarj, armed with a Flak Cannon. Staying distant (further to the left in other words) allows you to shoot his head before he spots you. Take advantage of this opportunity. He'll then jump from its original position to chase you. Simply snipe him to death. He'll drop a Health Pack and a Flak Cannon (if you're lucky, this will have 10 ammo. If you want, you could retry until that happens). Be sure to be fast when getting them. The position where he died (probably...) is visible under the eyes of your last target, a normal Behemoth with 30% resistance to Exploded damage (DP bolts, Rockets, Flak Shells). Get firstly the dropped items (especially the Flak Cannon) and retreat away to Point T; his rockets are easy to avoid. Killing this guy is easy. Just fill him sith DP bolts and a Sniper Rifle bullet in the head. The Mining Tool or Eightball also work well. The Behemoth drops Flak Ammo for you, so get it.
Mission finished finally! You probably got hurt during this long fight. Now you have to explore this area. Be sure to have fun by shooting the Tarydium Barrels found near the centre and then save the game. See the hangar door found directly at the opposite side of the entrance? Do NOT go near that door. Go on the right hand side instead. Incredible Boss Battle: Red Nemesis This guy is an idiot. Now that the Red Nemesis is dead you can finally breathe. No more Skaarj Gunners / Warriors for the rest of the level. Before doing anything, NEVER, and I say it again, NEVER open the big door which should lead to the next area (now unlocked after the death of the Red Nemesis. More details below) before you have finished with this first part of the map. You may want to go in the junction with this door and go to the left side. Here you'll find a Body Armor and three Bandages. Map Bug - READ HERE - Possibilities of a new Xidia Patch I discovered it the last time I played the map. Actually, you read above that you should never open the door if you have to get something you left behind. Yeah, if you go into the next corridor the door closes, but forever. Solution: Open the door only when you have to pass through it. Enter the corridor now and let the door close behind you for good. Now the map is a funny piece of cake until the end, so don't worry about any big dangers. "Door Panel: System lcoked down. Passcard required in slot 1 in order to bypass." Go back and search for a door which leads to the Crew Berth. Open it and see what's beyond it. You'll see the grey humanoid again (is just a grey Nali if you haven't got it) escaping away. Follow him and enjoy his scream coming from afar. This place is pretty much in chaos. The cabins in front of you are all empty, except one which contains a Clip. Proceed to the broken door and when you pass it, run backward. A Pupae drops from the ceiling directly after the doorway, trying to kill you. Use DP and kill him. Proceed in the next room and go near the pathway on the left side. You'll see a weird metal brick on the floor moving. A hidden elevator comes from it with something... Strong Enemy Fight: Brood In reality an oversized Pupae (not a real Brood enemy). It's very easy. Just run backward to the beginning of the crew berths while you shoot him with the DP. You need to be careful when you are trying to pass the broken doorway. A wrong direction and you're stuck in a corner... and dead. Check now the part of the cabins after the squashed body. You should find a box of Bullets near the small wardrobe containing a... porn picture. "Kathryn, diary: It's quiet now, the screaming has stopped. I hope Doug comes back for me soon, I know he will but I just wish it would be sooner rather than later. I just want to go home, I don't want to be here anymore. I served my rotation, I did all the things they told me to do after college....but look where it's gotten me. For all my computer and math skills....what good is it doing me now? God, I just want Doug to come and together we'll get away from this place..." Now that you got the Card, return to that locked door seen previously and use it on the panel... "Door Panel: Card accepted, welcome to the compound Kathryn Biggs." You'll find yourself in a pretty familiar area passed by Jones: the mining compound. If you played as Jones, this is the room where you fought the Skaarj Harvester with the Flak Cannon and also the last chamber before the cave where you saw the Warlord. "NOTICE: Team 46 report- Recent quakes uncovered a nest of Arachnids, we don't know where their source is but Bravo team is working hard to eliminate it. If you contact any of the larger arachnids, do not attempt to engage the creature by your own personal means. Instead, abandon your post and retreat to the nearest sector leader. The Arachnids can be very dangerous and may contain certain poisons we aren't aware of. Safety is our primary concern." Go back and clearly in the doorway at the opposite side of the entrance. Unfortunately the exit here is blocked by boulders fallen for an earthquake. There's a wooden box with a pair of Thigh Pads though. Return back, go over the metal ledge and pass the hole here to enter the caves... Save your game too. Go to the right side and see what's here now. At the dead-end you'll find two Spinners. They are easy to kill, so use the DP and strafe (correctly) to avoid their acid orbs. Have fun even with the Shock Rifle if you left the ammo in the previous room. Aside them, you'll find three Seeds and a new weapon, the Chaingun. It's the replacement of the Combat Assault Rifle in Spencer's chapter. It has 100 bullets and it's incredibly strong (best weapon of Xidia). But you can hardly move with it equipped. Have fun using it here if you want, as you lose it in the next map. Return back and go to the other side. Proceed and watch out for a Spinner hidden behind one of those metal archways. Proceed in the next cave area. There are four Spinners here: one near the path in front of you, another one more on the right side and two on the third pathway (right side again). Enter the path where the first Spinner was. The dead-end here contain another Spinner, Chaingun Ammo (25 bullets here, no 50) and a message from the body here: "Deigo, log page 43: Me and Wallace got seperated from Azriel, he wandered off somewhere deep into the mine and we never saw him again. The spider-scorpions have grown restless, and when we aren't dealing with them, we have the Derelict creatures hunting us. Carlo's team was supposed to meet us yesterday with a new batch of supplies and ammo, but they never showed. Wallace thinks they are taking the long route, but I think they got sidetracked and headed through the southern mines... (Dated 5/12)" Map Bug - READ HERE - Xidia Patch? Probably everyone has noticed it. A geometry bug prevents you from reading a message near the dead body, like a invisible wall protect it. It says this, and it's about some person... "Cooper, Journal: I followed him down into the mine, the USM guy who shot Jenkins. He seems to be trained well, I've watched him kill two warriors at seperate occasions. Hes a true professional, which is why I'm keeping my distance. I think he is heading for the power shed, I'll ambush him there." Solution: Use the Unreal Editor to read it. Go back and pass through the hole to enter the cool and impressive cavern (never seems to fail at impressing people). Big area, only a few things to explore. Check the right side, near the structure, for four Nali Healing Fruit. The river doesn't contain anything apart from friendly Biterfish, so go in the cave found on the left hand side. "Rike, log page 21: Azriel was right, I've seen it too. Gray humanoid, I only saw it for a second and then it ran. I chased it around the corner but I ran into a collapsed hallway. Dead end, there was NO WAY that thing could have gotten out that way....it was like it vanished into thin air. (No date)"
Proceed to the end of this tunnel where you'll find two Spinners. Unfortunately, nothing useful seems to be here. "Incoming Call: Ok Spencer, to your right you'll see an unlocked conveyor, place the battery on it and let the machine close and run a cycle. After you do that, I'll open the door for you and you can help me outta here." Notice the "help me" in the message. Put the battery on the hole on the right side and stay away from it (you'll get killed otherwise). After the conveyor belt closes, advance to the next room where you'll see finally Lt. Cray face to face... and his real intentions. CRAY: Hmmm, I'm glad you made it Spencer. I underestimated you, I didn't think you'd be able to bring me my device intact AND clear me a path straight to the beacon. Too bad you won't be joining me, though, I'm real sorry it won't work out for you, but there's alot of money in this for me... I need to go back alone... No survivors! If you don't want to waste time or Cray is just way too annoying for you, use the Slomo 10 command. During the conversation you can always fire up DP bolts and Chainsaw. The cutscene ends and you seems to be doomed again. Or not. Stay away from the metal square in the middle because after a while it opens, leading to a vent shaft, which is unfortunately full of Pupae creatures.
The first one is just at the beginning of the hole, below you. A well-placed rocket and he's dead. There's more though inside the tunnels here: two other Pupae and six aggressive Larvae. The Larvae are quick, aggressive and generally hard. I don't recommend falling in the hole: try to throw lots of Eightball grenades in it, and be sure that they bounce near the middle of the T-junction you see and on the left side. 14 or so grenades is a fair assault, and be sure to hear any Pupae death cries (death cry = Pupae dead). Once you are bored of it, drop in the vent shaft and watch out for any other small spiders. If you see something moving, shoot it with a rocket and possibly in a position far from you. The bigger Pupae are mostly in the lateral corridors. Once you finish shooting, use the lift to return to the room before the one where you encountered Cray. Now the hard thing to do is discovering where you have to go next. Go back in the large cave. The entrance hole has been now blocked with a force field (probably by Cray), so your only option is the cave. Enter it again and be sure to have lots of health (if you spent rockets in the previous Pupae battle, you may want to get the three cans of Eightballs found here near the body). Your main danger here is the presence of four Spinners. They are hidden well and can be pretty annoying if they join in a big group. It would be better to fighting them from afar, so you have more chances to avoid their acid balls. DP is always your best weapon here, as they die easily. And you have to do it FAST. Spinner positions are these: 1) The first one is on the left side, after the plant coming from the wall. Stay on the left of the big boulder in the middle and advance to him if he retreats, staying always on the left side. When all the four Spinners are dead, look for a Nali Healing Fruit found in the area between the archway and the big column (should be illuminated by a tarydium crystal) and a Pulse Cell found behind the broken pillar base, which is put on the right side of the cave. "'The Controller's inner Sanctum is protected by the Gray Dragon's unholy fury. Their hearts beat as one, for the Dragon lives as a mere puppet dancing to the Controller's every desire. No mortal weapon can harm the dark beast while under the spell, as long as the 8 Prophets channel their power into the The Controller's soul, his defenses are unmatched.'" Take note of this message and proceed inside the temple here... "Gray Dragon" Proceed in this white corridor. Watch out as there's a pit in the middle of it. Jump between the gap on the left side. Run until the end where you'll see a door. Enter it and you'll find yourself in the gargantuan Sanctum, as the message said. Walk some more and a cutscene is shown. You see the grey humanoid, The Controller, inside an electric, insurmountable force field. Then, the roof is shown, with eight glowing faces found over the pillars of the area. Boss Fight: Gray Dragon and The Controller 1) Minion
Health: 2610 - Invulnerable to any attack 2) The Controller Difficulty: BOOM. The face picture on the floor gets broken into pieces and this Titan-like creature, the Minion, appears on it. He's just like a Titan, but he's dark brown-coloured, has insta-kill melee attacks and better earthquakes. And on top of all, he's invulnerable to every attack. This is one of those rare battles of Unreal that you don't have to pass by using violence, dodge, shoot, etc... but with the head. It's a puzzle boss in other words. Obviously it is not really easy as you have to deal with the Minion who likes to throw boulders. Luckily, the eight columns protect you from them. Every time a pillar has been hit by a boulder, it explodes into pieces (pretty cool). This is mostly an environment effect than anything, as you can still use the indestructible bases of the column to protect yourself. Remember that you don't need to make the Minion destroy all the pillars! The Prophet faces are vulnerable from the start of the Minion battle! Here's a quick solution: make the Minion appear and go behind the first column (either side, your choice) by using it as a cover for his boulders. Now shots the faces above. When a thunderclap can be heard and the white glow disappears from the tablet, this means that you shot it correctly and you have to think about the other Prophets. Be sure to move around the arena and, most importantly, away from the Minion. You may be lucky sometimes as the Minion seems to get stuck near the broken column bases. Happens rarely though. When all the eight prophets have been hit, The Controller's force field disappears and you can finally hit the Nali who isn't actually a Nali (as the author states). Just be sure the Minion is far from you and shoot continuously The Controller with your DP. Many shots and he dies, and so the Minion. Cool battle is won! It is incredibly easy, plus very quick. It's hard getting damaged here unless you don't know how to fool a Titan (the Minion is pretty stupid most of the time). Nali and Titans are counted in your Score Board.
When the fight ends, be sure to check the right side of the arena, on the part with the soil. There's a Nali Healing Fruir here. Behind the dead Controller, there's a book which you can read, at the altar... ""...And one day the Fiery Bird fell from the stars and struck our world with great fury. Our temples blackened with ash, the surface sank beneath the ground. Only this great temple remains, since it was built here on top the Sun Mountain. The Star Gazer grants me his power and the Dragon's rage burns in my veins. I will not let any outsiders make our once great temple impure."" Now you should see on the left side (facing the wall of the altar), a doorway leading to an icy cavern. Enter it.
Oops, another long hole! But this time it leads to end of the map, so you're safe.
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