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Tips for "Tower of Shrakith'a"

Tower of Shrakith'a Part 2, "The Tower"

Scenario: You have entered the castle. You need to make your way through it to the tower beyond. There are two good fights that you need to take into account: the fight with the captain (a Skaarj Lord), and the fight with three Skaarj Lords at the end of the level.

Tips:
2.1: This is the door that you need to go through, but it's locked. To get it open, look for a Nali and do him a favor.

Tip 2.1

2.2: The guards are reminded to get rid of the manta nest on the ledge outside if they find it. Maybe you should go looking for it. Just remember that if a manta's nest is nearby, you're likely to find the nest's owner too.

2.3: The latter of the two fights is initiated by picking up the Flak Cannon in the middle of the room. If you're low on health, I suggest you leave the Flak Cannon to scour the level for more health.

2.4: After the fight at the end of the level with the Skaarj Lords, don't worry about your health too much. The reason will become clear in the next level.

New weapons and items: 2 Razorjacks (first one dropped by an enemy), Flak Cannon

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1. Escape into a Greater Evil
2. The Tower
3. Realm of the Guardian