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Walkthrough - "Déjà Vu - Gryphon Revisited v2.01"Hard Battles / Boss StrategiesThis is the section in which all the strategies for boss fights, plus mini-bosses and complex battles are put. They are just the same as the ones found in the walkthrough... in other words for bored people :) Map 1 - Back Again - HellscragStrong Enemy fight: Giant Manta This guy should is easy as hell even with your DP. Don't fall from your ledge, just start to shoot at him. He'll start chasing you, but most of time he gets stuck in the fence near you (in his way) and you have all the time to damage him. If he manages to enter your area, just strafe around him while shooting at him at the same time. You can also take the advantage of the area behind the ship, as the Giant Manta doesn't fit there. Easy fight. Map 2 - E'Nara Town - Sarevok and HellscragStrong Enemy fight: Skaarj Berserker Another fight easy as hell. It's just a normal Skaarj Berserker. Pummel him with Stinger's primary fire while running and go near him to trigger his Melee attack. When's he doing this, go for the Stinger's 2nd fire. Retreat, go another time near it, Stinger him again until he's dead. Or you can just running like a mad from him while shooting at him with crystals/DP. Map 3 - Cellars of E'Nara - Naveed, Lightning Hunter and HellscragBoss Fight: Cave Slith Not an hard boss fight, if you know how to deal with this uber-fast thing. The arena seems to make his AI mad, as he jumps a lot when found near the pool. Killing him is simple. Before he appears, look for above (if you stay in that position I told you before, he'll appear right over you). When he comes out from nowhere, shoot some ASMD (primary fire) to him until he lands. Now switch to the Stinger and go for the edge of the ledge your on. The Cave Slith will start moving to your position be going directly toward your ledge, and so getting stuck (AI sucks as I said). When you're near him, he Claws you, but you can use Stinger 2nd fire to him. Just do this with this trick: boss melees you, retreat to miss his attack and return near him again, rinse and repeat, always by shooting Stinger's spread fire to him. It may take a while though, and this strategy requires a certain rhythm and a lot of ammo (quite 80 crystals). If you want to fight him without this trick, let him follow you by making him climb the ledge you're on, and then chasing you. He's very damn fast and he can claw you to death if you don't use an escape route. Not to mention his crystals are very fast and he quite never miss you. The escape route is just dodging to the centre of the arena and going for the opposite side. This will make the boss's attacks stop in order to be near you again. While escaping, Stinger Spread fire is still your friend (and also if the Cave Slith is wasting time finding your position). It may be possible that the Stinger's primary fire will make him stuck if being hit near the pool without a break. You may have some difficulties, but you'll prevail at the end. Boss Fight: Krall Captain Maldrin Another not-so-hard battle, he is no stronger than the Cave Slith. Maldrin's big advantage here is the room space: you will have hard time to avoid his Bolts (similar to the DP shots of level 4) thanks to their incredible speed and weird collision. But here's an easy strategy to deplete all of his 800 health: as I said before equip the ASMD, and when he appears, run backwards near the dead Krall bodies and shoot at him 10 ASMD Tazer Proj. If you a good aim and patience, you'll hit him always, as he cannot dodge shots while being in the narrow corridor (the entrance of chamber you're in). Now Maldrin will probably start walking at you firing. Equip Stinger, try to stay some steps in front of him (backtracking as always) and Spread Fire him four times. To avoid the bolts, just strafe 1.5 steps to the left when he shoots them. You'll get the hand then. Now Maldrin should be near the Krall bodies area, so now fool him and go for the entrance of this chamber. Maldrin will start from far another time his chase, but you have all the space behind you to escape. Ending him is simple now, just use DP until he dies. Watch out at his bolts though, they are fast as hell. Map 4 - Temple of Somana - Drevlin and FriezaStrong Enemy fight: Skaarj Lord Piss easy. Once he sees you, retreat to the lift corridor by already starting pummelling him with Tazer Projs. Once in the corridor finish him with normal ASMD fire, strafing also in order to avoid the Skaarj Projectiles if possible. Map 5 - The Valley of Shia'dorle - Jaunie and FriezaNone Map 6 - The Catacombs of Shia'dorle - Jaunie and zyntheticStupid Boss Fight: Giant Gasbag The lamest fight ever created for a game. There's no need for a strategy there: as soon as you see his nose, shoot at him with the ASMD normal fire until he's dead. Just stay in your position and hold the primary fire button. All the ASMD stuff launched at him make him stop... ALWAYS. He never attacks in this way. 36 ASMD shots are needed for his defeat. Map 7 - Shia'dorle Refuge - zyntheticStupid Boss Fight: Giant Squid If you need a strategy for this guy... well he's not as easy as the previous lame thing fought in the previous map, but it's quite the same thing, as the boss will never manage to hit you. As soon as you see him, start DP green shots pummelling, forever. If he's near you, retreat to the room above and kill him from there (he cannot get you unless you press "forward" for error). He doesn't have tons of health so the fight will be also very short. Try to not joke with him though: he's tentacles can kill you in no time. Map 8 - Nd'Defel's Defeat - zyntheticBoss Fight: Titan A pretty damn hard guy. This is not your generic Titan battle. He has twice the health of a normal one, likes a lot earthquakes and the environment here make escape quite impossible. At the start of the fight, when you enter the area, start to run to his throne and charge Eightball bombs. When you're near him, try to hit him with at least six bombs. Now remember the pillar where the Skaarj Assassin was using to hide? It's time to use it ourselves too (in the dark area behind the pillar, is here where you need to hide). The Titan cannot go in your area because he can't descend ledges (lol), but he'll throw stones like there's no end and he'll create tons of earthquakes. It can happen everything: you're hiding behind the pillar, he does an earthquake that sends you far from it, Titan sees you, Titan throw rocks at you, you die, game over etc, etc, etc... But happens rarely, and the pillar is just the best protection. Now how to kill him. Be sure to have been successful with the first assault. Hide in the pillar now. If you hear him walking, start to charge bombs, make yourself visible from the Titan and shoot him. Then quickly return to the pillars (you'll avoid the rocks, trust me, you just need ACCURACY and SPEED). Got the thing? You just need to fool the Titan, making yourself visible when he's not throwing rocks at you and use that time to shoot him. Save through the fight if you fell yourself near the danger and already damaged it a lot. I spent the following ammo on him: rockets until your ammo quantity touch 18, 120 Stinger projectiles (I'll recommend the primary fire. When he's doing still nothing spread fire is useful), ASMD shots until your ammo quantity touch 20 (including the one spent for the Skaarj Assassin fought before. If you refilled the weapon with one ASMD Core found in the map, then the quantity will be 30). The rest all with DP, plus Amplifier ones and tons of patience for the recharge of its ammo. He got a lot of health so the fight is very long. Never underestimate him. Maybe you can also exploit his AI bug: hide behind the pillar and see if the Titan stops. Now try to move in order to make visible one of his shoulder and shoot it. If he doesn't move, continue to do this (he'll get stunned every time, so no earthquakes and rocks throwing). When he's dead, save the game. Map 9 - Palace of Chizra - WaffnufflyStrong Enemy Fight: Titan This is easy. As I said don't enter the place, because the door cannot be opened from inside. You're going to spend lots of ammo, which can be regained easily from what you left in this level. As you open the doors, charge six rockets (no spread fire please) on the Titan. Shoot, pass to the DP, activate Amplifier and shoot it until the door closes. Re open it and restart the assault. The Titan will start to move to your position, stopping sometimes to throw rocks at you. To avoid them, just stay near the wall and hope for the best. You should never be damaged, even for one bit, in this battle (if happens, load the game. Recommended). While he's coming, throw at him rockets and ASMD shots. When he arrives at the door, it's time to use Flak Shells on him until he dies. The big rule is just not being hit and stay in the corridor. That's all. Map 10 - Temple of Novana - MMANNone Map 11 - Entry to Triskaden - MMANBoss Fight: Stone GasBeast Ok, this fight is hard. When the earthquake occur, go behind the pillar on your right. This guy is mad, moves and throw rocks a lot, and it is worse than a Titan. First of all he doesn't punch you, so "anti-Gasbag-through-close-ranged-fights" strategy will not work, as he'll instead drop a rock on you. The best way to beat him is to stay in the lateral corridor, confuse him by going to one position to another (best: move around one of the column). This will make the boss dizzy, but remember that its thrown boulders last a while and so its fragments; a too fast run and it is over. You need a certain rhythm to do this, but you'll learn it easily. Confusing him will make him stop attacking QUITE always, so in this moment is the time to drop two well-aimed Flak Shells. And the hard fact is that you need a good accuracy too. After ten Flaks, pass to fifty Automag bullets. Take also profit when he stop attacking. He'll still not die... and now the hard part will come with the Dispersion Pistol. Just try to get near him and shoot... an Amplified shoot is even better, but don't waste more than ONE (good moment to shoot: when he take a rest from boulder throwing). Passing to the opposite corridor through the path behind the altar is also good. In my last run I also managed to exploit his AI, so try this: when he's behind one of the column (I say for example the nearest one to the corridor with the Skaarj Body), try to make yourself visible near the altar, always in the same side (in this case you should be at the right side of the statue). Now the boss should be stuck in the column and cannot do nothing until you move. Defeating him then is piss easy. More than this there aren't other tips... no real strategy against this guy. Just two things though: don't go to the entrance or you'll be dead meat. His boulders have an awesome range. And second, he gets stuck a lot while he's searching for you in the side corridors, although he'll shoot rocks then, so retreat behind the pillar by surprising the GasBeast in his back or go to the opposite corridor. He may be pathetic or troublesome, depending how he AI wants to act. Good luck. Map 12 - Triskaden Station - HellscragNone Map 13 - Nuk'Ratha Pass - WillisBoss Fight: Mercenary Leader Noork I. Hate. This. Boss. Map 14 - Fortress of K'etrith - MaekhStrong Enemy Fight: Ice Skaarj First of all, he's isn't as though as a Skaarj Berserker, and he isn't mad like a Skaarj Berserker. Strong Enemy Fight: Behemoth A normal Behemoth, although it can kick you away very easily with his insane rockets. Throw at him various shells (don't let the quantity of your shells go below 40) and finish him with the DP. Hide behind the rocks to avoid his attacks and also confusing him by running around this latter environmental piece. Map 15 - Kra'filnish Valley - EBM and Lightning HunterFirst Skaarj Group Fight: The second hardest Skaarj fight in this level, just because of the two ASMD Skaarj Trooper and the dropped Skaarj's Rifle on your left that will disappear after some time. You just need to be quick, patient. Accuracy is not optional also. Just a second after you arrive at the place, equip the Rifle and start shooting at the head the first Skaarj Trooper on the left (two headshot, but it's impossible anyway) before he can react. Be sure to strafe when necessary. As the other two Skaarj have spotted you, strafing becomes a must. Be quick, use Rifle on the Skaarj Gunner (try to kill him if possible), and then go for the third Skaarj, using Rifle (don't waste more than 8. After you touch 42, get the dropped Rifle on the left) and ASMD normal shots. Be patient, as he likes the Shield a lot. Stay always in the same position and you'll hopefully prevail. You just need to be quick, as the Skaarj will come one after one. Sometimes a Gasbag will appear on the left, in the nook between the mountains. He can be killed with three seeking Eightball rockets. There's no other easy way to beat this group with being less harmed possible. The rest depends on your skills, that are a requisite for beating this map. Second Skaarj Group Fight: This shows that the number of enemies isn't the only factor which make a game hard. These two guys can destroy you in seconds. Stay far from them, and the ASMD Skaarj will become a nightmare; stay close from them to die in two seconds :P Boss Fight: Caruthers Ok, the hardest boss of Deja Vù. On Unreal difficulty, he's a Godlike bot with 125 health and with a Minigun. He never misses (95% chances of an hit) and the weapon can kill you in seconds. Not to mention he can see and heard you from miles. Third Skaarj Group Fight: Compared to previous ones, this is easier. Firstly save the game as always, and check the field, by staying at the start of the big area, over the heightened piece of earth found just before it. You'll spot a Skaarj Scout on the right and a Skaarj Gunner near a rock, on the left. Start shooting a DP red bolt on the visible Skaarj Scout mentioned above (he'll eat it, don't worry) and equip Rifle; aim for the visible Skaarj Gunner's head and shoot it like mad, until he dies. Now the other Skaarj will come and they'll beat you with blades, rockets and stars. Is easy: use Blades on the Scouts and charged bombs on upcoming Skaarj Trooper/Gunner (three bombs = KOed Skaarj). Just stay before the raised terrain and destroy them from here. Retreat more if you fell overwhelmed. Fourth Skaarj Group Fight: Easiest Skaarj fight of the level. What you have to do is this: walk on the left side of the path you're on, and stop in the position near the one where you have encountered the last Gasbag. Now check the area for a Skaarj Infantry (he's on the right, after the raised rock). Now shoot a DP red bolt at him and the escape to the Caruthers area. He'll chase you, along with another Skaarj Infantry. They are pretty much against the chase though, so it's better staying in a position in order you not see them and they not see you (Caruthers's cove). Although you have to be visible at certain times otherwise the Skaarj will just cease the hunt. When they are near enough the dead human's area, assault them with the Stinger. The battle is not hard, just stay far from them. They are stupid and get stuck most of the time. Strong Enemy Fight: Stone Titan Pretty easy. Take him to the valley you used to come in his area and fill him with red DP bolts (no Amplifier please). Once the DP is discharged, use 120 Tarydium crystals as a second resort. Now the Stone Titan is weakened enough to be KOed with a DP (mix primary and secondary fire). Avoiding his stones is easy... just strafe to left and right and retreat behind mountain nooks if you fell overwhelmed. Strong Enemies Fight: Two Stone Titans Both beasts are alerted after the death of the two Gasbags, so attract their attention with a shoot (preferably to the nearest one). Both Stone Titans now know where you are, so retreat in a lower position of the path you're on and try to lure only one Titan. Sounds hard but it's easy. You should stay on the right side, so the boss will stop before the raised rock on the right (the one without palm). If he's stuck here just to throw rocks (he'll it the mountain most of the time so don't get afraid too much: you'll avoid just by using strafes and cover) save the game. If you're lucky as hell, the other Titan will forgot you and stay in one position without doing trouble to other enemies (chances of this are 10%). That's the hard thing of the fight, but this is just only for those who want to kill every monsters for the score (maybe you can try to see what he's doing while dodging the rocks. It's just pure luck. Or use Mutate spyd00d and viewclass titan :)). Dealing with the first beast is easy. As he's stuck behind the stone, pummel him with Amplified DP shots, 40 Tarydium crystals and 50 blades. If he's still alive, finish him with the DP. Watch out at the bouncing boulders: you may get one even from behind. Once he's killed, save the game and wake the other Titan. Same strategy: make him stuck behind the raised stone, use 44 rockets and DP shots until he dies. Fifth Skaarj Group Fight: After reading the files above, the fight sounds impossible... Not really actually. For the additional guests, it's pretty rare that the Ice Skaarj Leader and his "guys" will be alerted. If you don't mind the score, that would be a good thing nonetheless, if it happens (only one time to me). Strong Enemy Fight: Behemoth He's pretty easy seems you have tons of rooms to avoid his attacks. Just stay away, lure him to a safe place (always in the same area) and destroy him with DP (some Automag bullets too). Boss Fight: Ice Skaarj Leader This is an easy fight for the ones who don't mind having a good score. Start to shoot four Rifle round on all Skaarj. Now they start to chase you, so retreat in the previous valley (the Stone Titan one). The ISL will probably start to get angry at his soldiers, and he's faster than them. His first argue will be against the Skaarj Lord. For the two Skaarj Assassins, refill them with Flak Shells until they die (finish with DP if they escape). Now for the boss and his ex-soldier (if he's still living or not). Kill firstly the Skaarj Lord with other Shells than pass to the ISL. He isn't hard at all, just run backwards while throw Flak Shells at him until he dies. If he's near you, Flak Cannon's primary fire is a must. Dodge in order to avoid most of his attacks and to take more distance from him. Map 16 - Location Z-14 - Mister Prophet and fix by HellscragStrong Enemies Fight: This is the map's hardest fight. You're pitted in a closed room against a Skaarj Protector and a mad SPT with an Eightball, and he has accuracy and speed. You firstly have to kill the Protector. He exit from the door near the button, which should be on your left. As he exit, he'll chase you on the ledge like an idiot, so run backwards (opposite side and beneath the wall, so you'll have higher chances to avoid SPT's rockets and throw at him Flak Shells until he dies (three or four and he's dead). If you didn't sustain much damage from the SPT's mad shots, save the game and don't move from your ledge, always with the Flak Cannon. The miniboss is completely mad as he strafe a lot, not to mention shoot rockets with incredible aim. You have to imitate him, by strafing and dodge his attacks (stay away from wall or the rocket explosions will hurt you) and throw Flak Shells at him accurately when he isn't strafing. He likes to stay in the middle part, but when you damage him enough he'll get angry and run to you. If he does this, dodge in the middle and continue the assault. If you spent to much Flak Shells (try not to waste more than 12 of them, Protector battle included) pass to the Automag. He doesn't have lots of health. The fights shouldn't be anyway that hard... just a generic tough battle made of dodges and accuracy. Boss Fight: Skaarj Elder He's pretty much a pushover in every sense, unless you have: bad accuracy, don't retreat, don't dodging, eating all the rockets, running to the boss thinking he's female and know the rest, don't shoot and staying near him and getting killed by his Erebus Strike (my name anyway). LOL :) Final Boss: Skaarj Elder The last battle is on the easy side. Stay in the area where you fell, equip the Rifle and snipe the Skaarj Elder on the head until he comes near you, along with two Cryo Skaarj. When the boss is nearby, switch to the GBR or Flak Cannon to heavily damage him while running in circles. Cryo Skaarj get a lot in the way of you and the boss; so there will be enemy battles, where you can help the Cryo Skaarj pitted against the Elder or just destroy the other one who's bothering you. Every dead CS gives you Health Packs, and there are ten of them. Although you just have to kill the boss firstly. Never let him comes near you (if he hits you with the Strike, it's game over as the Cryo Skaarj will easily kill you then) and spam Shells and slimes onto him like there's no end. If he starts to retreat (Skaarj Elder heavily damaged then), use Rifle again. You just need to watch out at the coming Cryo Skaarj, so don't be near the portals that they use to appear and kill quickly the boss.
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