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Walkthrough - "Déjà Vu - Gryphon Revisited v2.01"Nuk'Ratha PassMap Author: Willis "Nihm" Perry "The Mercenaries have arrived" After passing Triskaden, this map isn't really something in challenge. What it has to be pretty tough is the Boss. Optionally, killing everyone in this map by yourself can be hard in a certain part (if you aim for a good score and bragging right). Anyway let's start. "When I helped this Nali for the first time against the Skaarj, he said I was welcome here forever. Since then I have been living here and have helped drive off the skaarj for the Nali. They are the most sympathetic race I have ever seen." "Nu'Takatha log: My cows are growing old, and as am I. I was exiled from my village for experimenting with weapons. Now I camp near a skaarj installment..." Now proceed to the path where you killed the last two Mercs. On the left there's a message and a structure: "Ri'Dak Log: Day 24: Stupid Lurtz, I guess he didn't realize the dangers in creating this base beside the merc's. I guess that's why he is dead. There have been at least 5 mercenary attacks during the last 4 days. Each time my translator catches a phrase about some kind of "Artifact"..." As you enter the place... "Skaarj Monitoring Base #5001. Security Class: 5. Commander: Lurtz" In this outpost you'll just find two Bandages and a Flak Box (if you have more than 41 Shells, don't get it). The portal here is broken so you have to proceed to the next areas through the valley. "R. Gundy: Ugh, what kinda luck do I have? First I crash on the ISV-Kran and have to escape Gryphon, and now I have escaped from a Skaarj prison after crashing yet ANOTHER ship into Gryphon. This is Bull shit." Now save the game and equip the ASMD. The next situation revolves on a battle between four Skaarj Infantries ambushed by two Mercenaries in front of them and two Merc Elites from behind... and these ones shoot Eightball rockets. Are you good with ASMD Combo? Whatever. Go there and trigger the battle. When you see all the guys forming a big group, do an ASMD Combo two or three times over them (accuracy is needed). This will probably take care of the four Skaarj and the two normal Mercenaries. Now if you want the max score, you have to kill at least any of the Skaarj left before they take care of a Merc, or viceversa. Not seeking the score? Ok continue as normal. You have to watch out to the Elite ones because of their rockets. Finish them with other ASMD shots (try to spend only 20. If you like having all the weapons to max, you can then get the ASMD at the start of the map if you already didn't get it). Flak is also useful (then get the Flak Box inside the outpost). When they are all dead, proceed to the lake section behind the fence. In the water there are three Devilfishes guarding a Stinger Ammo and a Clip. On the stone bridge above you'll find various barrels containing three Health Packs while in the house a Flashlight and a message: "Nali Elder: For 3 months I have been gone, and I arrive home from the sunspire to be attacked by these robotic creatures that are disturbing our peace. The Skaarj are bad enough on us." Now return in the previous area and take the only pathway left, near the NHP found here. Pass another NHP, the bridge and the turn, then remain there. Three Mercenaries near the house will seek your death. This fight is easy. Just stay some steps before the ramp and waste them with DP, strafing when necessary to avoid their rockets (don't worry about the Machine guns). DP's secondary shots work good here, just be patient with their shields. When they are dead, save the game and descend. There's a message: "Day 15: From a great castle and through valleys have I traveled to find a livable place. Now finally I have reached one, but there is a lot of violence going on. I wonder what the merc's are looking for..." Now equip the RazorJack and put between the house and the fence on the right, but more far from the building. Strafe on the right and you should see two Skaarj Snipers, wielding Eightballs. Just shoot two blades on both Skaarj heads and they are dead. Standing in the position that I told you will make you 90% invisible from them. Just don't try to waste many Razor ammo. Now proceed to the house entrance, where you'll find a Sludge Ammo and a Razor Ammo (don't pick this up!). Inside the structure there are four Bandages and a Flak Box. "Entering lava research center #004" There's a hub after this corridor, where only the door on the left is opened. The other ones: "Door out of order, due to be fixed when SLC Repair crew arrives. Take the lava stream detour please." So take the accessible door: "Entering Lava stream room. For examination of Lava density, and source heat output." In this room there's a lava river and after the first turn, a Skaarj Scout working on a panel. Decapitate him with the RazorJack by hitting him on the head (two headshot/one headshot plus three normal blade hits/six blade hits and it is over). Do this before he has a chance to attack. Check the panel: "WARNING: The Core mines are under attack by mercenaries. They dont seem to be damaging the structure itself, but they are killing workers and soldiers. All persons be on alert!" Proceed now to the big area where you'll see the map's worst nightmare escaping. There's the broken door passed before on the wall near the entrance plus two Health Packs. In the middle of the area there are two Bandages. Now check for a passage in the pile of crates on the right for a wooden box containing the Invisibility (thanks MMAN for this). "Fan room off limits. During mercenary attacks many fans have been damaged and may cause harm. The door has been locked until further notice." Now go in the path used by Noork. Enter the next room and kill quickly the Mercenary with headshot blades. Do the same thing for the Skaarj Scout. Your blade weapon is too fast and overpowered for them if you have good accuracy. In this place you'll find an Health Pack over a crate and a ASMD Core, with a message near it: "Kevin "Waffnuffly" Letz Log: Travel is easier now that I am at ground level and it's not so hot that I'm getting blisters. I can usually hide in the shadows as the attacking merc's and skaarj fight. Last night I fought a merc hand to hand, the bastard kicked me in the nuts! I wish I had a fusion cannon to fry that butt-wipe with." Enter the door on the left and check the message of the dead Merc: "Mercenary Log: We must pass through this mining complex to reach the underground skaarj installment that we were planning to attack. There is no use in attacking this useless mining structure, I dont know what the skaarj see of importance in the cores magma anyways. If any of them get in my way, I'm going to blast them." Now stay on this balcony and look for the Skaarj Berserker working with a computer. Headshot him again by staying on this ledge. He'll try to hide himself behind the yellow panel, but part of his head can still be visible and you have also the secondary fire. Once he's killed, check the computer in which he was working: "Core Elevator Powered down. Doors are shut." Press the button behind you and re-read the message: "Core Elevator Powering up... Doors opened" Return now outside the outpost for the Razor Ammo and then go for the elevator to descend in the floor below. Don't worry, the explosions will not harm you. Proceed in the lava corridor. You should see a Tentacle hiding on the roof after the lava pit. Kill him with the DT and do the same for a Tentacle in the same position, but before the pit (on the left as you enter the next room). Now descend to the lava bridge and fight a Skaarj Warrior with the DP. He's on the retreat side, so stay on the ledge before the bridge and kill him by avoiding the projectiles through strafing methods (the Skaarj may get stuck on those iron bars attached to the walls). "Hellscrag, SquadLeader: My team is nearly dead, and I'm pissing blood from a punch a mercenary gave me. One of them seemed larger then the rest, the others seemed afraid of him. I think he is the leader." Enter the last room and use the computer to open the doors: "Core Exit Doors Activated. Lava control streams status: OKAY Tarydium Control Tanks: OKAY Temperature: 44 degrees celcius." Time to go the last cave-like room. Before entering, SAVE THE GAME and equip the Amplifier and the DP... Boss Fight: Mercenary Leader Noork I. Hate. This. Boss. As the cheap dude is dead, take the ammo on the bridge (if you haven't picked already them up) and go for the room where you encountered Noork. The doors are opened there, so go to the lift. Along the way you'll find two Health Packs. Take the lift to the last corridor and finish the map.
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