UnrealSP.OrgThe premier Unreal single player site |
||
|
Custom Map Tips |
|
Walkthrough - "Déjà Vu - Gryphon Revisited v2.01"Triskaden StationMap Author: Mike "Hellscrag" Wilberforce "Within enemy grounds" Yeah! A Skaarj themed map! Well not as awesome as the Mothership Extreme, but still an incredible outpost. Not to mention it is damn hard, probably the hardest level by now (Skaarj, Skaarj and Skaarj. Plus some nuisances). "Frieza, Log: I entered a derelict facility and stole a Skaarj weapon. There was a force field barring my way, but I snuck through when a party of Skaarj came through the other way. I don't know where they were going, but the guy at the front looked pretty scary. Unfortunately, instead of escaping, I've now found myself in the heart of the facility. Half of the doors are locked... I don't rate my chances of survival very highly." On the opposite side there are two Health Packs. Now go in the corridor to the right where you beaten the Skaarj Warrior. There's an Automag with two Clips, plus a message on the panel: "Triskaden Station Security Log: Due to the emergency situation on the surface, control of the Storage Facility doors has been given exclusively to base subcommander Su'rak'jaar." The closed door leads to: "Research Lab" Go for the door on the left then. You'll find yourself in a cool ledge enclosed by glass. If you're unlucky, you'll get a Skaarj Gunner in the face pwning you with rockets. Save the game before entering this area. Now, if the Skaarj Gunner already passed your area, equip DP and shoot him when he arrive to the other side (the DAmmo4 bolt as always). He'll start to come to your position. Charge now three bombs with the Eightball and when he passed the last ramp, throw the explosive stuff at him. If done correctly he dies. Otherwise reload the game again. Don't get his Eightball, just waste other three bombs on the Skaarj Officer working at the panel in the middle of this part. Then end his life with the ASMD (and you must be fast too if you don't want to lose the dropped Eightball, if you haven't pickup already it after its last use). Instead, if you don't want to use other rockets, the Officer can be killed with some ASMD Combos (thanks Hellscrag for this). Pick up the dropped weapons and go for the computer where the Skaarj was working. This will opens the research laboratory door you passed before, plus another one. There's also a message: "Make sure that the Research Laboratory and Pupae Hatchery are protected at all costs. Mercenary forces cannot be allowed access to our young or the Carpathan relics." Now continue through this area to find a corridor with two Health Packs and another message on the panel: "Triskaden Station Power System: All circuits seem to be functioning within adequate parameters. The Storage Facility has been switched to auxiliary generators in case Mercenary forces disable the main power grid." This path, as another message says, leads to the Research Lab again, to the opposite side of the other entrance. Now save the game and enter this door. Quickly turn on your right to see a Skaarj Officer working on another panel. Shoot him with the DP and retreat in the previous corridor (greater thing may be a fully charged blob. Although is harder). This guy has a RazorJack, and he can decapitate you easily if you aren't fast. Now equip Automag, or DP or GBR, enter the room, go beneath the wall on the left (avoding also blades) and shoot him from there. The Skaarj will usually get stuck beneath the opposite door, so the situations of the first Skaarj will repeat again. Although this can be harder with the blades. Bombarding with GBR can be good, but save its ammo for something else. DP and also Automag do the work even easily. It's not that hard, and I said you to save the game. BE SURE TO GET THE DROPPED RAZORJACK. Why I said also to stay beneath the wall on the left? Because in this way you'll avoid some projectiles of a Skaarj Warrior hidden beneath the same wall, but to the other side of the lab. This one is a pushover and can't move. DP him to oblivion. Now explore the lab. If you haven't spent more than 15 GBR ammo here against the Officer, you can use the other 10 shots to kill a Devilfish trapped in a water cage. It's pretty hard but optional, then the GBR is useless (or too cheap) in this map. The other way to end the Devilfish's miserable life is cheating. You can find in the room a GBR, a Sludge Ammo, a Flak Box, a Flashlight and an Health Pack. There are four messages here: "Science Officer's Log: The Mercenary action couldn't have come at a worse time. This lab has too many projects ongoing at the moment for them to be ruined by an attacking force. It is my hope that the Mercenaries can be repelled, with the assistance of our forces in the Nuk'ratha Pass facility to the north." "Science Officer's Log: The survey team in the central cave area have cleaned me right out of my supply of portable work lamps. I'll have to ask subcommander Su'rak'jaar if they really need that many - or else how am I supposed to undertake routine maintenance in the pupae habitats and darker corners?" "Science Officer's Log: Study of the native aquatic species has yielded interesting results. It is my belief that "Devilfish" DNA can be used in our ongoing project to create amphibious Brutes. Commander K'na'tha'jaar is keen for me to further investigate this possibility." "Science Officer's Log: Since the discovery of the Carpathan relics in the central cave area, base commander K'na'tha'jaar has ordered heightened search efforts for the Carpathan tomb. While he inspects our most likely excavation to the south, commander K'na'tha'jaar has left the base under the control of subcommander Su'rak'jaar, who is currently investigating the cavern where the relics were originally discovered by our survey team." Now it's time to descend the staircase and open the hole to the Pupae chamber. DON'T ENTER IT YET! Read the message also: "Pupae Hatchery Status: All systems normal. Damage detected to ventilation pipe; exercise caution when in the area." As I said, don't jump and stay near the panel, with the DP equipped. Save the game also. There's a Skaarj Berserker below patrolling the place. When you'll see his foot, shot at that. Once again like the Skaarj Scout in Novana, this one will not move and let his foot hurt until his death. He may strafe, but still visible. If he retreats (rare) reload the game. Done? Recharge some of your DP ammo and fall. You'll be attacked by a Pupae behind you (if you're facing the way to the end area). Move around your location and destroy him. Don't get the Razor Ammo yet. Advance, and when you'll hear some Pupae sounds, retreat. Two of them will attack you. DP again. Pick up the SuperHealth here and save the game. Now shot the sewer grate and equip RazorJack. This is the hardest part of the map. The situation consist of a patrolling Skaarj Gunner patrolling a ledge and a Slith in the lake below. The Skaarj can perfectly see you in the hole, and his aim is quite perfect. What you have to do is killing the Slith in the lake below with blades (hitting the path over his head... for an headshot and quick kill) before he disappears from the view. Otherwise it will be pretty impossible after. The other problems is that stupid and cursed wire damaging you every time you pass. Passing this fight requires patience and a lot of accuracy. Wait the Skaarj Gunner to patrol the right part of the ledge, just when you'll not see him anymore. Don't be near the edge of the lake, otherwise the Slith will spot you. Now walk some steps and you should see the Slith. With extreme accuracy, shot all the blades to him before the disappears below the hole. You must do headshots to prevent this (it's the top part of his head). Two headshot and a normal hit kill him, otherwise seven blades, but it will be impossible. The rest depends on your luck and accuracy; you should do it one step before the wire. Now pick up the Razor Ammo you left in the Pupae chamber and jump in the lake, then turn right with the DP. Most of the time (94% chances to be precious) the Skaarj Gunner will shoot rocket at you while you swim, but they are easy to avoid. The real problem is that you have to kill another Slith (right side). But this one is stupid, doesn't move, so DP is the best way. Now quickly go on the ledge and equip the Eightball, time to face that annoying Skaarj Gunner. To avoid his rockets, stay on the edge (don't strafe if necessary) of the part you're on and when he shoot, strafe to the wall and return to the edge. Killing him with the Eightball isn't hard, you can also use the DP if you are patient. Tip? Use a rocket to push him in the lake. The difficulty is laughable then. Once you kill him get his weapon and explore the lake. One its left side there's a body with a message and a Shield Belt (I strongly recommend to save this at the end, just for the next map. If you want it... it's just a waste. Save it to the end): "Lightning Hunter, Log: **Glug**" ^LOL! "Log, Triskaden Station Subcommander Su'rak'jaar: Commander K'na'tha'jaar is investigating the excavations to the south. The commander ordered me to supervise an additional check of the site where the Carpathan relics were found, but the survey team has warned me of unstable rock structures in this area. I shall exercise caution." Now exit this part by going through the cave leading to the centre (there's a ShellBox here). In the next area you'll find two NHPs plus another Cave Manta. Return above and land now to the final hole (you cannot return back from here). There's another Cave Manta here, guarding a box containing a Stinger. Now go through the door, passing a corridor with an Health Pack. You'll find yourself in the Triskaden hub again, clearly in the corridor of the left side. There's an ASMD Core here, and a panel too: "Triskaden Station Security Log: Mercenary task force detected in the valley to the north. All functioning sectors of Triskaden Station must be placed on immediate security alert. Seal the storage facility doors: attackers must not be permitted access to our supplies." Now head for the unlocked door at the right leading to: "Storage Facility" Now save the game and proceed. Your first opponent consist of a Skaarj Lord. This dude likes (he does this 98% of the time) to retreat to the double lifts, taking one of them and going up and down like there's no tomorrow. Of course when he sees you he shoots with "great" accuracy, eating all the stuff you shoot at him. Be patient with the lift crap and use DP or ASMD shots (no more than ten ammo). Killed? Get the ASMD Core in the previous corridor if you haven't got it or if you have used ASMD ammo there. Return in the storage, ignore the lift and continue your way behind the crates with the Stinger equipped. There's a Skaarj Infantry here with the Tarydium tool. He's kinda strong, but he just remains in his position. Just shoot when he deactivates the shield (and strafe at the same time. Take profit when he run around his square). Take his dropped Stinger and check at the very end for an hidden Eightball. Now descend with the lift (watch out as you descend. You can die if you are pushed in those iron pipes by the elevator). Equip the Automag and kill the Skaarj Scout toward you. He likes also to retreat, but just not as the Lord before. Ignore the two Clips here if your Automag ammo is near the max and waste some more bullets against a Skaarj Assassin behind the crates at the right, guarding the lift area. Now get the Clips, and check the Skaarj Assassin's location for an Armor. Go to the floor below where you'll find another, sleepy Skaarj Assassin. Pwn him with the DP, as he likes to get stuck in the wall again like the other idiots you killed. Just be sure to stay in the area you're in, and far from the pile of crates blocking the passage. Get the Flashlight here. Now behind those crates a Skaarj Berserker is patrolling. This guy is harder as he CHASE you. But some strong DP shots and he'll turn to be another idiot retreating. Push him to those iron planks on the wall and you are set. For the chase, you can confuse him by passing through the spaces between the crates. Now proceed, where along the way you'll find two ASMD Cores and two Health Packs. Descend to the last floor and quickly go to in the middle of the nook at the right. Save the game. Now, other than the two Skaarj Officer at the end of this area, there's an Ice Skaarj with 300 health in the second nook at the right (near you in other words). You have firstly kill this and then the Officers. Now go on the left nook opposite at you and use a blade to hit him in the head plus another one in the body (he should scream in a different way when shot in the head). This will deal 130 damage, now equip the Flak Cannon and shot from here two Flak Shells to kill him. It is hard, he chase you and destroy you with the help of the Officer coming later. You'll fail a lot of times against these guys. And you must be quick too before the coming of the two other Skaarj. If there are problems, just use only the Flak Shells (ten of them) and go to one side to another if you are stuck, passing through the spaces between the iron boxes. Dead? Steal their stuff (two RazorJack and a Flashlight) and check the various nooks for two Health Packs. Now go to the panel to open the latest doors of the map: "Triskaden Station Security Post: WARNING: Access granted to main concourse exit. Major security risk - seal after use." Return now to the first floor and exit this area. In the hub, you'll be welcomed by two Skaarj Troopers. Automag is above usefulness here. Go to the last area and save. Equip Eightball, walk, and when the ground trembles charge rockets and drop them to one of the Brute in the next room (you have to be fast as hell). The continue the fight with ASMD's Tazer projectiles strafing a lot to avoid the rockets they shoot. During the fight the Mercenaries will come down (you should end the life of the second Brute by now). Now retreat as the robots come. Fight them with other six rockets and DP, Automag or GBR. Just don't let them fight in a narrow corridor and lure them in a larger area or across the hub. When they die, regain all the stuff you left in the map (Caps: SHIELD BELT) and go in the Brute room. There are two messages: "WARNING: Merenary forces are attacking the base! Summon the base commander!" "WARNING: Surface doors breached! All units to defensive positions!" Take the lift to end this map :)
|
|||||||||
|
|
|||||||||