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Walkthrough - "Déjà Vu - Gryphon Revisited v2.01"Entry to TriskadenMap Author: Shaun "MMAN UGITU" Friend "Deep beneath the temple..." Déjà Vu's last simple map, and probably the easiest. Though its boss may be kinda hard. Anyway it's an easy work if you have 50 Flak Shells in your pocket. Advance in the next in which you'll find five Flares, one Stinger Ammo and a Flak Box (if you have more than 41 Shells, don't get this). There's also a message: "Collins log, Technician: I jumped down some pit in the temple and found myself right outside the entrance to the Skaarj base, I think i'm doomed." Now equip the Flak Cannon and proceed to the base entrance where you'll find a Skaarj Lord guarding it. Three Flak Shells kill him easily even before he attacks. If you have 42 shells, shoot two and finish the Skaarj with the Stinger, then go back at the entrance getting the ammo. If you had 50 ammo from the start, still forget that for now. In one of the crates on the left you'll find a Kevlar Suit, a Rocket Can and a Sludge Ammo. Now proceed to the door guarded by the Skaarj; there's a Flashlight and a message there: "Skaarj lord Narasef's log: Damn is guard duty here pointless; This part of the base isn't even used anymore and is on low-power mode. It would be almost impossible for any intruder to get here anyway with all the others in the temple above. At least when the Tyridium here is mined I will have some pathetic Nali slaves to taunt." What you have to do now is to arrive at the boss without losing a bit of health. Level is short and you shouldn't really being hurt here at all (too lame for you :)). "Brad, commander of ISV-Epsilon: I thought I was safe when I got out of the populated part of the base, but the derelict part is just as dangerous with those bloody pupae and tentacles everywhere, at least I have a flashlight. there are some weird earthquakes every so often, I don't feel they are natural, it's like something is waiting down below. I'm sure I heard some Skaarj screams somewhere below me earlier..." Walk now in the middle of the room to trigger the earthquake and retreat. After the quake ends, look down the pit and aim for two Pupaes down here with the DP. Jump down and save the game. Proceed through the cave where you'll be attacked by two Tentacles, one on the left and other on the right. DP and try to not be visible by both of them. Run now in the Carpathus corridor and check the room on the sides for its story. The thing start from the book under the ghost Nali on the room on the right. Here's the story in order: "The story of Carpathus, book 1: Here, in this hidden tomb, you shall find the real story of Carpathus; One of desperation rather than heroism, find the other books for the rest of his fateful tale." Go into Carpathus's room and check the message of the Nali on the left: "Vaf'kobak, High priest of Novana: After wandering the tunnels of the Skaarj fortress for days and almost wishing a Skaarj would kill me I have found the tomb of Carpathus; Unfortunately the beast injured me and the end will come soon." Go to the altar. You'll find a Flashlight, plus a ShellBox and a Flak Box - with these you'll fight the boss (I mean the quantity of your ammo, not the items :P). There's a message below the statue: "Carpathus stands before you" On the right corridor there's an Health Pack. On the left there's a dead body of a weird-looking Skaarj Trooper, plus a Force Field and a message (from the green thing, NOT THE RED ONE): "Log, Triskaden Station Commander K'na'tha'jaar: Success! We have located Carpathus' tomb. The secrets of Carpathus will be known to us before long. After that, we can begin a search for the old temple." Now equip your Flak Cannon, save the game and press the red computer near the Skaarj body. Boss Fight: Stone GasBeast Ok, this fight is hard. When the earthquake occur, go behind the pillar on your right. This guy is mad, moves and throw rocks a lot, and it is worse than a Titan. First of all he doesn't punch you, so "anti-Gasbag-through-close-ranged-fights" strategy will not work, as he'll instead drop a rock on you. The best way to beat him is to stay in the lateral corridor, confuse him by going to one position to another (best: move around one of the column). This will make the boss dizzy, but remember that its thrown boulders last a while and so its fragments; a too fast run and it is over. You need a certain rhythm to do this, but you'll learn it easily. Confusing him will make him stop attacking QUITE always, so in this moment is the time to drop two well-aimed Flak Shells. And the hard fact is that you need a good accuracy too. After ten Flaks, pass to fifty Automag bullets. Take also profit when he stop attacking. He'll still not die... and now the hard part will come with the Dispersion Pistol. Just try to get near him and shoot... an Amplified shoot is even better, but don't waste more than ONE (good moment to shoot: when he take a rest from boulder throwing). Passing to the opposite corridor through the path behind the altar is also good. In my last run I also managed to exploit his AI, so try this: when he's behind one of the column (I say for example the nearest one to the corridor with the Skaarj Body), try to make yourself visible near the altar, always in the same side (in this case you should be at the right side of the statue). Now the boss should be stuck in the column and cannot do nothing until you move. Defeating him then is piss easy. More than this there aren't other tips... no real strategy against this guy. Just two things though: don't go to the entrance or you'll be dead meat. His boulders have an awesome range. And second, he gets stuck a lot while he's searching for you in the side corridors, although he'll shoot rocks then, so retreat behind the pillar by surprising the GasBeast in his back or go to the opposite corridor. He may be pathetic or troublesome, depending how he AI wants to act. Good luck. Once the trouble is dead, get the ammo and return to the room before the cave. Go now in the Skaarj passage, check for two Health Packs and proceed through the door for the map's exit.
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