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Walkthrough - "Déjà Vu - Gryphon Revisited v2.01"Cellars of E'NaraMap Authors: Jason "Naveed" Westby, Lightning Hunter, Mike "Hellscrag" Wilberforce "Trouble is brewing..." The first hard map of the pack, and one of the best too. But isn't going to be that hard. Start to descend the first staircase and ignore the Automag Ammos and the carcass, as there's a sleeping Krall behind the middle pillar of the stone wall in front of you. Fully charge a DP shot to him to get a good start, both for you and him also (in the sense of "waking up"...). Finish him with the DP by using other pillars as cover. Now inspect the body of this room, and don't get the Automag if your ammo of it are at max. The fallen guy holds a message... "I found my way into a small set of cellars. It's well-guarded by Krall, but I should be able to sneak through." You'll now know who are the main enemies here. Ignore the dark passage and descend to the other staircases. At the end you'll find two Krall and a Krall Elite playing dice. Same strategy as you did in the previous map: ASMD Combo over the group and finish them with other ASMD shots (don't waste more than 20 ammo - including the combo) or DP ones. If they are near you, retreat to the pillar room and let them follow you there. Fool them by escaping through the spaces covered by the pillars and return down. They will follow you and then you have more time to kill them. After their deaths, check their room. At the left, you'll find a circular room with barrels containing two Health Packs and some boxes containing two Stinger Ammo. The door here is closed, but there's a message on the pillar's ledge... "I'm tired of watching over these Krall. They squabble over everything but their dice game. I've put my weapon in my quarters. Nothing ever happens here. -Captain K'tes" Wonder how this diary is there though... I want to know how Krall got angry at this - if they can read Skaarj stuff. "Krall Barracks" Now check the other door with the message: "Captain's Quarters - Do not enter without Captain's authorization!" You'll find a Krall watching the dead body of the Skaarj captain dead. Give him hell with the DP. "Skaarj Guidelines Volume 5: The Value of Staying Alert" "Skaarj Guidelines Volume 12: Keeping Slaves Under Control" ^LOL!!!11 Stupid K'Tes. "Hmmm... I overheard something interesting tonight. The Krall seem to be planning something. I couldn't tell what exactly, but I heard the word rebel. I'm beginning to suspect mutiny from them. Maybe I should call in some assassins... -Captain K'tes" After discovering that you're just surrounded by idiots, return that and go into the dark passage. Read also the message here: "Do Not Enter! Storage caves are extremely unstable due to underground tremors. Anyone caught breaking down these boards will be punished accordingly. -Captain K'tes" Already DEAD. "Log - Kaishin of the Flying Fist Clan: Captain Maldrin took us into these abandoned storage caves to look for parts to make a bomb. Maybe he plans on setting up a trap for the Skaarj when they arrive. Maldrin ordered me along with a few others to continue the search for weapons before he went back to the cellars. These tunnels are very unstable and there are pupae crawling everywhere. If the stupid Skaarj actually watched over their pupae they wouldn't be running around these caves." After you get all your ammunition and health, head for the next cave. When you arrive at the first part of those cavern separated by big rocks coming from above, you'll find three Pupaes on the left side hidden under the rocks. Rock them out with DP's splash damage :P "Log - Trengur of the Flying Fist Clan: It...Came out of nowhere... Captain Maldrin and us were headed back to the cellars after collecting weapons in the storage caves when this... creature... jumped out and slashed my legs off. I think Maldrin and the others got out safetly, but I'm doomed. The pain is unbearable..." Honestly I want to know how the creature returned in his original position. Go at the top and trigger the lever to open the gate. It breaks, and a scream can be heard. Quickly for the ledge position between the first and second lamp, but stay more near the second one. From above, your first boss is here... Boss Fight: Cave Slith Not an hard boss fight, if you know how to deal with this uber-fast thing. The arena seems to make his AI mad, as he jumps a lot when found near the pool. Killing him is simple. Before he appears, look for above (if you stay in that position I told you before, he'll appear right over you). When he comes out from nowhere, shoot some ASMD (primary fire) to him until he lands. Now switch to the Stinger and go for the edge of the ledge your on. The Cave Slith will start moving to your position be going directly toward your ledge, and so getting stuck (AI sucks as I said). When you're near him, he Claws you, but you can use Stinger 2nd fire to him. Just do this with this trick: boss melees you, retreat to miss his attack and return near him again, rinse and repeat, always by shooting Stinger's spread fire to him. It may take a while though, and this strategy requires a certain rhythm and a lot of ammo (quite 80 crystals). If you want to fight him without this trick, let him follow you by making him climb the ledge you're on, and then chasing you. He's very damn fast and he can claw you to death if you don't use an escape route. Not to mention his crystals are very fast and he quite never miss you. The escape route is just dodging to the centre of the arena and going for the opposite side. This will make the boss's attacks stop in order to be near you again. While escaping, Stinger Spread fire is still your friend (and also if the Cave Slith is wasting time finding your position). It may be possible that the Stinger's primary fire will make him stuck if being hit near the pool without a break. You may have some difficulties, but you'll prevail at the end. After you kill the first (awesome) boss, head back to the storage to regain ammo and stuff. Now go for the opened hole in the boss area and enter it. On the right you'll find a Kevlar Suit, on the left there's your way. You'll be in a small round room. A Krall spot you but he falls in the holes in front of him and die (if he fell in the other hole he would be still living perfectly though). You can actually kill the Krall before he moves... ASMD primary fire. You know what to do. Advance now to the cellar (room with barrels) after passing the same warning message you got when entering the underground area of the map. As you enter, you'll find an Health Pack and two Bandages on your left, while there's a Krall sleeping in the middle of the room, near the pile of barrels. Kill him with DP. In the various nooks you may find behind the barrels Bandages (two nooks) and a Stinger Ammo (one nook, the second one of the left side of the room). Now advance in the floor below using the staircase to arrive at the lower part of this area. While you enter this place, some Krall above will appear, so don't be surprised if you are attacked behind your back. In this area there are lot to destroy in order to get all the stuff: one Bandage, two Health Packs, two Stinger Ammo, a ShellBox and two ASMD Cores. Be sure to get your weapons ammo to the max possible and return in the area above to face the three Krall mentioned before. Use DP by retreating in the various parts of the room or the one below, or use the barrels as cover. Stinger is also good here: four Spread fires kill a Krall, but try to not to waste it, as it isn't hard. Proceed in their room in which you'll find a message of the book... "Log - Glabrick of the Flying Fist Clan: I'm getting tired of all these patrols, but at least I'm serving Captain Maldrin instead of that stupid Skaarj Captain K'tes." Now this is a rather tricky area. There's a lift here which lead below, and once you are here and the lift returns to his original position, you can't return anymore back. In the next area you have to kill three Krall and there isn't a lot of space to prevail perfectly. But the thing is easy. Start triggering the lift so it descend while you jump directly down, going in the next room for the Krall. Don't enter the room, just stay in front of it while taunting the Krall with your DP. After some seconds return to the descended lift, which will later return above. Stay here as you damage the incoming Krall with an ASMD Combo and Automag fire. Never jump from the lift! Bolts are hard to avoid though, but you can use the wall on the right and your lift as cover. Finish them with your DP, it shouldn't be that hard. Now pick up the ammo you need from the cellars (or from the storage cave if the time don't touch you :)) and then go in the last Krall room. Here you'll find an Health Pack, a Stinger Ammo and a Clip in the chests/boxes found here near the beds. There are a lot of messages too. Starting from the left, and going clockwise... "Log - Ithric of the Flying Fist Clan: Hehe, I stole this urn from Captain K'tes's room the other day. I wonder if he's noticed." "Log - Kaishin of the Flying Fist Clan: Captain Maldrin led us into rebellion this morning. I've been expecting this all week, but I didn't think Maldrin would go this far. He closed off all the main cellar doors that lead outside and ordered us to patrol all over. I thought Maldrin wanted to leave this place, but it seems like he wants to stay and fight off the Skaarj when they arrive." "Log - Jalen of the Flying Fist Clan: The Skaarj will probably be here any time now. It's been almost a day since Captain Maldrin killed K'tes in his sleep. I will lock the barracks door incase the skaarj get into the cellars." "Log - Captain Maldrin of the Flying Fist Clan: That's it! I've had it with Captain K'tes! Yesterday he ordered my clan to move a bunch of barrels out of the cellars and into E'Nara Town. Today he ordered the same barrels to be brought back. They didn't even use the **** barrels! Does K'tes think we are Nali Slaves? I have more honor than this. Tomorrow morning I will lead my Krall into rebellion." "Log - Captain Maldrin of the Flying Fist Clan: Who do these Skaarj think they are? They send my clan to these lousy cellars under the command of one Skaarj- Captain K'tes. This place is falling apart and my Krall are sick of being here. Are we supposed to sleep in these metal slabs they call "beds"? If I have to take any more dumb orders from Captain K'tes I swear I'm gonna' burn every last Skaarj Alive!" "Log - Frask of the Flying Fist Clan: Captain Maldrin snuck into K'tes's room early this morning and killed K'tes in his sleep. I will follow Captain Maldrin until the very end, but I know the Skaarj will come and kill us for our act of rebellion." Now enter the next room and you'll find yourself in the area of the Skaarj captain room. Equip the ASMD. When you exit from the circular room you're in... BAM!!! A Skaarj Assassin get killed by an explosion coming from the underground part (the death is counted in your score) and on the right side you'll find a group of Krall and Krall Elites. ASMD Combo them one time or two time, then retreat all the way back, as there will be a battle between them and some Skaarj Assassin coming from the new area. Most of the time the Krall wins thank for their superior number, but also Skaarj can prevail. If you want, you can also manage to kill all everyone by your own before preventing any kills of monsters from the two sides, but it's DAMN HARD. So retreat and wait any visitors that have seen you. Welcome them with the Stinger. After they are all dead, proceed through the new cave, always with the Stinger equipped. On your right (but sometimes even on your left) you'll find a Skaarj Scout in Fake Death mode. Stinger Spread fire on him until he wakes up, then retreat for the dead end to the other side, finishing him with the Automag. Dead? Ok. The dead end has a Krall carcass with a barrel containing Clip. If you are really one who never gets bored, you can do all the way back to the storage and cellars for other ammo. Remember that the fire appeared for the explosion hurts you a lot. To avoid that, just stay at their right and dodge on the ledge to climb it. "I've taken refuge in this cave, but I can't survive much longer. Something's been going on here- the Krall seem to be angry at the Skaarj. I saw a big Krall tampering with the cellar doors earlier. It looked like he had a bomb..." And that bomb already exploded. Anyway return back and proceed to the right tunnel path. At the third turn, you'll get assaulted by another Tentacle at the end of the tunnel. Cover is very useful here, Tentacles like to shoot multiple times when damaged. On your left there's another dead end with an hidden Clip. Equip Automag and go for the last area of the tunnel at your right. Don't enter the room, just start to damage the Skaarj Scout here with the bullets. He can be stupid or intelligent, depend how UT works :) When he's stupid, he'll just try to dodge your bullets while staying in that room, shooting sometimes his projectiles, and you can finish him without moving a lot at all. If he start to chase you, retreat in previous tunnels and wait him with the Automag. He stops a lot near the turns. After you kill him, head for his room where you'll find a Stinger Ammo and an ASMD Core behind the pillars. There's a NHP here and a message, probably made by the Skaarj: "The Krall rebellion will fall when we get into the cellars. They will think twice before trying that again." Return back, equip ASMD, time to fight the rebelled master... Boss Fight: Krall Captain Maldrin Another not-so-hard battle, he is no stronger than the Cave Slith. Maldrin's big advantage here is the room space: you will have hard time to avoid his Bolts (similar to the DP shots of level 4) thanks to their incredible speed and weird collision. But here's an easy strategy to deplete all of his 800 health: as I said before equip the ASMD, and when he appears, run backwards near the dead Krall bodies and shoot at him 10 ASMD Tazer Proj. If you a good aim and patience, you'll hit him always, as he cannot dodge shots while being in the narrow corridor (the entrance of chamber you're in). Now Maldrin will probably start walking at you firing. Equip Stinger, try to stay some steps in front of him (backtracking as always) and Spread Fire him four times. To avoid the bolts, just strafe 1.5 steps to the left when he shoots them. You'll get the hand then. Now Maldrin should be near the Krall bodies area, so now fool him and go for the entrance of this chamber. Maldrin will start from far another time his chase, but you have all the space behind you to escape. Ending him is simple now, just use DP until he dies. Watch out at his bolts though, they are fast as hell. After the battle, you can now return back to fill your ammo (if still there are bullets) and then move to the last opened area of the catacombs. You'll be in a cave, but before entering it, shoot the two Tentacles on the roof. As you enter a Cave Manta will attack you from the right side. Retreat in previous corridors if you have problems. Proceed through the caves to fight another Cave Manta and the last two Tentacles. Read also the two messages of the sign (wonder why is there though :)): "To the Cellars of E'Nara" "To the Temple of Somana, Spirit of the Stream" Go to the last Chizra-themed door to end this map.
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