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Walkthrough - "Déjà Vu - Gryphon Revisited v2.01"
Back Again
Map Author: Mike "Hellscrag" Wilberforce
Weapons: Dispersion Pistol, Automag, Stinger.
Creatures: Cave Mantas, Mantas, Giant Mantas, Krall, Krall Elites, Skaarj Scouts, Skaarj Warriors, Skaarj Assassins, Brutes, Nali, Nali Cows, Baby Cows, Biterfishes, Devilfishes, Squids, Tentacles.
Bosses: None
Difficulty:  
"You slowly regain consciousness..."
You finally start the game, outside your crashed rocket-like ship, starting with the usual 12 Health and without any weapons at all... only for some seconds though, as the DP is right toward you. Go for it, as you'll collect a Translator under your feet. Now check the computer of the ship for the first Translator Message (and probably one of the hardest to discover :P):
"WARNING: Rapid decrease in altitude detected. Activate emergency thrusters! WARNING: System Error @ F08A 4C6E 7B3D 1EE7 00FA 4FD3 3706 A605 FFFF".
I note that the last part of the message isn't a code for your GameShark/ActionReplay/CodeBreaker (if you have one). Start to move to the fence at your right and watch the fall. Your first enemy is the first miniboss in Unreal difficulty... Well he's still lame though.
Strong Enemy fight: Giant Manta
Health: 400
Difficulty: 
This guy should is easy as hell even with your DP. Don't fall from your ledge, just start to shoot at him. He'll start chasing you, but most of time he gets stuck in the fence near you (in his way) and you have all the time to damage him. If he manages to enter your area, just strafe around him while shooting at him at the same time. You can also take the advantage of the area behind the ship, as the Giant Manta doesn't fit there. Easy fight.
Proceed now to the cave but not enter it. You'll see two Cave Mantas in the cave. These are more dangerous than the thing of before, and they can kill you in one hit if you don't get the Nali Healing Plant (NHP for short now) near the palm at the right. Use DP against them. One of the CaveMantas has a bad tendency to escape rather than attacking you, making him hard to kill. After you took them out, go in the area below. Pool doesn't contain nothing apart from neutral Biterfishes (all of them in this map don't attack you). You can find an hidden ShellBox in the corner at the left of the lake. There are three NHPs in this area: one near the Nali Cow hut, one behind the big rock and the last behind the house. I think you should leave one as your health will be 96 or something before picking up it. Enter the hut (managing to pass those idiotic doors. Scrag! :(). You'll find an happy Nali in the middle of it. In the left corner near the fire there's an Automag and two Clips, while on the right two barrels containing Seeds (and you'll get a lot of them in this pack, although you'll never use them). There's a message on the table...
"A human crash-landed on the ridge. It has been long since my valley last saw such a creature... If the humans have returned, I am unsure what it means for my people. One of his weapons fell to the ground; I picked it up for the safety of my livestock."
Good, the Nali hates us, what's next for Brie? Going in the cave to access the islands area.
You'll be quickly attacked by four Krall in the various island. They are pretty stupid when they walk on the bridges, as they'll just think to shoot you and without thinking at your shots. Automag is a waste, so DP 'them out. Just strafe left or right to avoid their bolts, or retreat in the previous area and wait them here. Is really easy at all. If for some reason you don't see one of them, then probably that one fell in the pool below. Or he's still living, or his life is passing some bad days against angry Devilfishes. You can be faster than them anyway. Progress through the platforms and don't jump in the water yet. The lower ledge of the fourth island has two Clips, while the fifth one (opposite at the fourth one), has two boxes containing another Automag and a Clip. Go to the sixth island and you should see at the final ledge a Skaarj Scout ready to hand your @55. Retreat ALL the way to the start of this area by running on the bridges (and so luring the Skaarj to your position). Then, start to shoot him. He doesn't dodge on the bridges, so you can avoid wasting bullets and using your DP here. If there are problems, then use Automag. Now you can explore freely the pool. There are no goodies here, but for real berserk guys you can kill four Squids and two Devilfishes. For those big green creatures, attack them from above, it will more easier. Now go toward (sixth island has a NHP on the lower ledge) and enter the next area. Two Skaarj Scout can be seen, one coming from the right and the other one from the ledge above. If you have time, you can charge a DP 2ndary fire shot to the position in which the Skaarj from above will fall. Then, ABSOLUTE RETREAT to the first area, just as you did for the first Skaarj. The strategy is the same, but now there are two of them. Focus on one Skaarj so he will retreat from you rather than chase you, then kill the other one. Automag may be good here, but DP still does the work.
Return to the last area you visited. Ignore for now the well and the Steel Box. There's a NHP in the last corner of this valley. Explore the hut (the doors still suck). A Nali meditates here for salvation from the Skaarj, as hinted from this message on the table:
"The Skaarj... they are right outside my house! What am I to do?"
Shut up and pray :)
There are a Clip and a ShellBox near the bed. You have full Automag ammo now if haven't used any. Exit and proceed to the upper ledge with the lifts (use them carefully as they can kill you). Depending on the odds, two Krall and a Krall Elite will assault you. They are as always weak as hell, so DP and strafe. If you have problems, dodge to the valley below and continue your semi-retreat/strafing/shooting etc... This strategy is always useful on all the Krall you may encounter (well not always, but kinda). Watch out as a Skaarj Scout may appears from the next valley and assault you. If not, return to the upper ledge and go for that sign (there's a NHP behind it):
"E'Nara town, one mile"
As you may know this is Unreal so the town isn't one mile from there :P
Proceed to the bridge area and you'll see a Skaarj Scout patrolling it. The bad news: he's not alone.
There's another Skaarj Scout in the part below which will manage to chase to your position. Same strategy used for the previous Skaarj team, although you can start to damage (or even kill) in the well area. Go back then to the bridge area where the Skaarj were saying to the world how they're 1337 and lose always. The first ledge contain nothing, the second ledge instead has two boxes with a Clip and a ShellBox. Well you have a real arsenal here. Below there's an empty river, a Nali Cow and an Armor under the small hut. Pick it up and go for the area above, to the cave (you may encounter some Mantas though, watch out). Ignore everything in the cave. You'll spot three Krall and an Elite one. This latter and two of the other three are playing dice, while one is sleeping and guarding the place at the same time. Charge a DP shot on the happy group, preferably near the Krall Elite position. Splash Damage FTW!!! Krall start chasing you. Shot DP normal secondary shot in order to hurt more Krall than just one. Try to retreat to the ledge before the bridge and assault them here with more DP shots and also Automag ones. Focus on the Krall Elite, than kill the rest. Return to the cave now where they were playing. Destroy the barrel for an Automag and proceed at the right, picking up Bandages in vases along the way. Continue and you'll find yourself in the terrace of the first area. Get Stinger and two Stinger ammo and enjoy the view and gore. Sorry for anyone for the Cow killed in the shoot below, a Skaarj Scout did it :)
Progress through the caves to enter the next area. Ignore the ShellBox at the right, because as you enter this valley, two Mantas and a Skaarj Warrior will spot and chase you. Just retreat in the cavern by shooting the Skaarj at the same time. There may be some arguing between the Skaarj and the Mantas if these latter got a Skaarj Projectile in their body. DP is the best thing here. Return to the valley and you'll pass the same experience another time (damn), although if you don't shoot in the valley you'll just have the assault of two Mantas. Then pass at the last Skaarj Warrior here. If the third Skaarj Warrior from the ledge above will spot you, use the Automag, as he often get stuck in that position rather than jumping. If you have trouble as he's near you and you are too far from the cave, just run to him and dodge immediately to a safe position to restart the retreat. After he's dead, check for two NHPs on the big island at the right and one behind the rock near the closed gate. Pool has nothing apart from fishes and three Devilfishes.
Enter the hut with damned doors now. You'll realize that it has been overtaken by two Tentacles. Kill them with DP (the doors are your friend if you can handle them) and pick two Clips and some Bandages in the house. There's a very useful message...
"If I am trapped inside much longer, I shall starve. I hope that my cow back at the bridge is all right".
Too useful IMHO, although the Cow are alright, unless you are a bad person and killed them. Now let's go over the ledge with the wooden plank. Pass the ShellBox and don't jump in the next valley. Two Brute from the other side will fill you with a LOT of rockets. But it is very easy once you got the strategy. Let them shoot, retreat back, wait they stop shooting, make them spot you again while you're shooting tons of DP shots at them (34 for both Brutes, Automag works better but it's a real waste) and repeat. After both are killed jump down and check at your right for two boxes containing Stinger and Stinger ammo (you should have 200 by now if you never used it). Now go for the other side. Be careful to the river below! (I hate killing water, it sucks and cancel exploration).
Go behind the house and you'll see a sleeping (and lame as always) Skaarj Assassin. Pummel him with Automag shots. Still not be aware of your presence? Pummel him with Automag's secondary fire. Retreat back if you have problems while shooting at him (and also watch out not to fall in the evil water). The Skaarj Assassin may fall below and kill himself (he understood how much his class is lame :)). Enter the hut by passing a very cool set of gibs and some stupid doors again. Inside it you'll find a Tentacle near the right wall. Below it there's a box containing an Health Pack, on the right there's a ShellBox. Read the message now:
"I hold a key to the gate, but I have no wish to use it. Rumours abound that the town of E'Nara has been overrun by the Skaarj. How can I continue with my paintings when their minions are right outside?"
At least this says something useful. Still stupid Nali obsessed with paintings.
Get the key, prepare your Automag and exit. A Skaarj Scout will come out from the entrance of this valley. Shoot at him with your Automag and don't change ledge. He may fall in the water too.
Return to the last valley where two Skaarj Assassin will wait you there. Don't jump below, just shoot at them with the Automag. They are incredibly stupid, as they are afraid of running versus you. Just retreat and shoot. Maybe you can lure them in the killer river, but you can kill them in the passage between the two valleys. Automag is just what you need there. After their deaths, pick up all the Automag ammo you need and return to the well area. Push the Steel Box near this well. Jump on the box and enter the well for a secret passage. You'll find here a Super Health (I want to save it at the end as you'll need it for the next, hard level). After it, take your O2 back and start to swim in the tunnel. Open the gate at the end and return to the surface. Don't worry as you have enough time to survive all this way. Return to the last valley, open the gate, proceed and finish finally this map :)
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